// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick.Particles Rectangle { color: "lightsteelblue" width: 800 height: 800 id: root SpriteSequence { sprites: Sprite { name: "bear" source: "images/bear_tiles.png" frameCount: 13 frameDuration: 120 } width: 250 height: 250 x: 20 anchors.bottom: parent.bottom anchors.bottomMargin: 20 z:4 } ParticleSystem { id: sys } ImageParticle { anchors.fill: parent id: particles system: sys sprites: [Sprite { name: "happy" source: "images/starfish_1.png" frameCount: 1 frameDuration: 260 to: {"happy": 1, "silly": 1, "angry": 1} }, Sprite { name: "angry" source: "images/starfish_0.png" frameCount: 1 frameDuration: 260 to: {"happy": 1, "silly": 1, "angry": 1} }, Sprite { name: "silly" source: "images/starfish_2.png" frameCount: 1 frameDuration: 260 to: {"happy": 1, "silly": 1, "noticedbear": 0} }, Sprite { name: "noticedbear" source: "images/starfish_3.png" frameCount: 1 frameDuration: 2600 }] } Emitter { system: sys emitRate: 2 lifeSpan: 10000 velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5} acceleration: PointDirection { y: 10 } size: 160 sizeVariation: 40 width: parent.width height: 100 } SpriteGoal { system: sys width: root.width; height: root.height/2; y: root.height/2; goalState:"noticedbear" } }