/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 import "content/script.js" as Script import "content" Item { id: root width: 640 height: 480 Rectangle { anchors.fill: parent color: "black" z: -1 } Item { id: loading Behavior on opacity {NumberAnimation {}} anchors.fill: parent Text { anchors.centerIn: parent text: "Loading" color: "white" } } ParticleSystem { id: sys; running: true } Emitter { id: emitter system: sys height: parent.height - 132/2 x: -132/2 y: 132/2 velocity: PointDirection { x: 32; xVariation: 8 } emitRate: 0.5 lifeSpan: Emitter.InfiniteLife group: "photos" } Age { system: sys x: parent.width + 132/2 height: parent.height width: 1000 } ImageParticle { system: sys groups: ["fireworks"] source: "../trails/../images/star.png" color: "lightsteelblue" alpha: 0 colorVariation: 0 z: 1000 } ItemParticle { id: mp z: 0 system: sys fade: false groups: ["photos"] } Component { id: alertDelegate Rectangle { width: 132 height: 132 NumberAnimation on scale { running: true loops: 1 from: 0.2 to: 1 } Image { source: "../asteroid/../images/rocket.png" anchors.centerIn: parent } Text { anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter text: "A new ship has arrived!" } } } property Item alertItem; function alert() { //resetter.active = false force.active = true; alertItem = alertDelegate.createObject(root); alertItem.x = root.width/2 - alertItem.width/2 alertItem.y = root.height/2 - alertItem.height/2 spawnFireworks.pulse(200); stopAlert.start(); } focus: true Keys.onSpacePressed: alert(); Timer { id: stopAlert running: false repeat: false interval: 800 onTriggered: { force.active = false //resetter.active = true; mp.take(alertItem, true); centerEmitter.burst(1); } } Attractor { id: force system: sys pointX: root.width/2 pointY: root.height/2 strength: -10000 enabled: false anchors.centerIn: parent width: parent.width/2 height: parent.height/2 groups:["photos"] affectedParameter: Attractor.Position } Emitter { id: centerEmitter velocity: PointDirection { x: 32; xVariation: 8;} emitRate: 0.5 lifeSpan: 12000 //TODO: A -1 or something which does 'infinite'? (but need disable fade first) maximumEmitted: 20 group: "photos" system: sys anchors.centerIn: parent enabled: false //TODO: Zoom in effect } Emitter { id: spawnFireworks group: "fireworks" system: sys maximumEmitted: 400 emitRate: 400 lifeSpan: 2800 x: parent.width/2 y: parent.height/2 - 64 width: 8 height: 8 enabled: false size: 32 endSize: 8 velocity: AngleDirection { magnitude: 160; magnitudeVariation: 120; angleVariation: 90; angle: 270 } acceleration: PointDirection { y: 160 } } Item { x: -1000; y: -1000 //offscreen Repeater {//Load them here, add to system on completed model: theModel delegate: theDelegate } } RssModel {id: theModel; tags:"particle,particles"} Component { id: theDelegate Rectangle { id: container border.width: 2 antialiasing: true property real myRand: Math.random();//'depth' z: Math.floor(myRand * 100) scale: (myRand + 1.0)/2; //TODO: Darken based on 'depth' width: 132 height: 132 //ItemParticle.onAttached: console.log("I'm in" + x + "," + y + ":" + opacity); ItemParticle.onDetached: mp.take(container);//respawns function manage() { if (state == "selected") { console.log("Taking " + index); mp.freeze(container); } else { console.log("Returning " +index); mp.unfreeze(container); } } Image { id: img anchors.centerIn: parent antialiasing: true; source: "http://" + Script.getImagePath(content); cache: true fillMode: Image.PreserveAspectFit; width: parent.width-4; height: parent.height-4 onStatusChanged: if (img.status == Image.Ready) { loading.opacity = 0; mp.take(container); } } Text { anchors.bottom: parent.bottom width: parent.width horizontalAlignment: Text.AlignHCenter elide: Text.ElideRight text: title color: "black" } MouseArea { anchors.fill: parent onClicked: container.state == "selected" ? container.state = "" : container.state = "selected" } states: State { name: "selected" ParentChange { target: container parent: root x: 0 y: 0 } PropertyChanges { target: container width: root.width height: root.height z: 101 opacity: 1 rotation: 0 } } transitions: Transition { to: "selected" reversible: true SequentialAnimation { ScriptAction {script: container.manage();} ParallelAnimation { ParentAnimation {NumberAnimation { properties: "x,y" }}//Doesn't work, particles takes control of x,y instantly NumberAnimation { properties: "width, height, z, rotation" } } } } } } }