/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import Qt.labs.animation Item { id: root objectName: "viewport" default property alias data: __contentItem.data property alias velocity: anim.velocity property alias contentX: __contentItem.x // sign is reversed compared to Flickable.contentX property alias contentY: __contentItem.y // sign is reversed compared to Flickable.contentY property alias contentWidth: __contentItem.width property alias contentHeight: __contentItem.height signal flickStarted signal flickEnded Item { id: __contentItem objectName: "__contentItem" width: childrenRect.width height: childrenRect.height BoundaryRule on x { id: xbr minimum: root.width - __contentItem.width maximum: 0 minimumOvershoot: 100 maximumOvershoot: 100 overshootFilter: BoundaryRule.Peak } BoundaryRule on y { id: ybr minimum: root.height - __contentItem.height maximum: 0 minimumOvershoot: 100 maximumOvershoot: 100 overshootFilter: BoundaryRule.Peak } DragHandler { id: dragHandler onActiveChanged: if (active) { anim.stop() root.flickStarted() } else { var vel = centroid.velocity if (xbr.returnToBounds()) vel.x = 0 if (ybr.returnToBounds()) vel.y = 0 if (vel.x !== 0 || vel.y !== 0) anim.restart(vel) else root.flickEnded() } } WheelHandler { rotationScale: 15 property: "x" orientation: Qt.Horizontal acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad onActiveChanged: // emitting signals in both instances is redundant but hard to avoid // when the touchpad is flicking along both axes if (active) { anim.stop() root.flickStarted() } else { xbr.returnToBounds() root.flickEnded() } } WheelHandler { rotationScale: 15 property: "y" orientation: Qt.Vertical acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad onActiveChanged: if (active) { anim.stop() root.flickStarted() } else { ybr.returnToBounds() root.flickEnded() } } MomentumAnimation { id: anim target: __contentItem onStarted: root.flickStarted() onStopped: { xbr.returnToBounds() ybr.returnToBounds() root.flickEnded() } } } }