/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick.Particles import QtQuick.Layouts import "components" Item { width: 800 height: 800 ColumnLayout { anchors.right: parent.right anchors.margins: 20 spacing: 20 Text { text: "protagonist"; font.pointSize: 12; font.weight: Font.Bold; bottomPadding: -10 } Button { id: balloonsButton text: "Launch Balloons" Layout.fillWidth: true gesturePolicy: TapHandler.WithinBounds Text { anchors { top: parent.bottom; horizontalCenter: parent.horizontalCenter } text: "gesturePolicy: WithinBounds" } } Text { text: "the goons"; font.pointSize: 12; font.weight: Font.Bold; bottomPadding: -10 } Button { id: missilesButton text: "Launch Missile" Layout.fillWidth: true gesturePolicy: TapHandler.ReleaseWithinBounds onTapped: missileEmitter.burst(1) Text { anchors { top: parent.bottom; horizontalCenter: parent.horizontalCenter } text: "gesturePolicy: ReleaseWithinBounds" } } Button { id: fightersButton text: "Launch Fighters" Layout.fillWidth: true gesturePolicy: TapHandler.DragThreshold Text { anchors { top: parent.bottom; horizontalCenter: parent.horizontalCenter } text: "gesturePolicy: DragThreshold" } } } ParticleSystem { anchors.bottom: parent.bottom anchors.left: parent.left anchors.leftMargin: 150 ImageParticle { source: "images/balloon.png" } Emitter { anchors.bottom: parent.bottom; enabled: balloonsButton.pressed; lifeSpan: 5000; size: 64 maximumEmitted: 99 emitRate: 50; velocity: PointDirection { x: 10; y: -150; yVariation: 30; xVariation: 50 } } } ParticleSystem { anchors.verticalCenter: parent.verticalCenter anchors.right: parent.right ImageParticle { source: "images/fighter.png" } Emitter { anchors.bottom: parent.bottom; enabled: fightersButton.pressed; lifeSpan: 15000; size: 204 emitRate: 3; velocity: PointDirection { x: -1000; y: -250; yVariation: 150; xVariation: 50 } } } ParticleSystem { anchors.bottom: parent.bottom anchors.right: parent.right anchors.rightMargin: 100 ImageParticle { source: "images/missile.png"; autoRotation: true; rotation: 90 } Emitter { id: missileEmitter; anchors.bottom: parent.bottom; lifeSpan: 5000; size: 128; emitRate: 0; velocity: PointDirection { x: -200; y: -350; yVariation: 200; xVariation: 100 } } } }