/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the ** names of its contributors may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef FBITEM_H #define FBITEM_H #include #include #include #include #include #include "logo.h" struct StateBinder; class FbItemRenderer : public QQuickFramebufferObject::Renderer { public: FbItemRenderer(bool multisample); void synchronize(QQuickFramebufferObject *item) Q_DECL_OVERRIDE; void render() Q_DECL_OVERRIDE; QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) Q_DECL_OVERRIDE; private: void ensureInit(); void initBuf(); void setupVertexAttribs(); void initProgram(); void updateDirtyUniforms(); bool m_inited; bool m_multisample; QMatrix4x4 m_proj; QMatrix4x4 m_camera; QMatrix4x4 m_baseWorld; QMatrix4x4 m_world; QOpenGLVertexArrayObject m_vao; QOpenGLBuffer m_logoVbo; Logo m_logo; QScopedPointer m_program; int m_projMatrixLoc; int m_camMatrixLoc; int m_worldMatrixLoc; int m_normalMatrixLoc; int m_lightPosLoc; QVector3D m_rotation; enum Dirty { DirtyProjection = 0x01, DirtyCamera = 0x02, DirtyWorld = 0x04, DirtyLight = 0x08, DirtyAll = 0xFF }; int m_dirty; friend struct StateBinder; }; class FbItem : public QQuickFramebufferObject { Q_OBJECT Q_PROPERTY(QVector3D eye READ eye WRITE setEye) Q_PROPERTY(QVector3D target READ target WRITE setTarget) Q_PROPERTY(QVector3D rotation READ rotation WRITE setRotation) Q_PROPERTY(bool multisample READ multisample WRITE setMultisample) public: explicit FbItem(QQuickItem *parent = 0); QQuickFramebufferObject::Renderer *createRenderer() const Q_DECL_OVERRIDE; QVector3D eye() const { return m_eye; } void setEye(const QVector3D &v); QVector3D target() const { return m_target; } void setTarget(const QVector3D &v); QVector3D rotation() const { return m_rotation; } void setRotation(const QVector3D &v); enum SyncState { CameraNeedsSync = 0x01, RotationNeedsSync = 0x02, AllNeedsSync = 0xFF }; int swapSyncState(); bool multisample() const { return m_multisample; } void setMultisample(bool m) { m_multisample = m; } private: QVector3D m_eye; QVector3D m_target; QVector3D m_rotation; int m_syncState; bool m_multisample; }; #endif // FBITEM_H