/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Rectangle { id: root gradient: Gradient { GradientStop { position: 0; color: mouse.pressed ? "lightsteelblue" : "steelblue" } GradientStop { position: 1; color: "black" } } Text { anchors.centerIn: parent text: "Qt Quick in a texture" font.pointSize: 40 color: "white" SequentialAnimation on rotation { PauseAnimation { duration: 2500 } NumberAnimation { from: 0; to: 360; duration: 5000; easing.type: Easing.InOutCubic } loops: Animation.Infinite } } ParticleSystem { id: particles anchors.fill: parent ImageParticle { id: smoke system: particles anchors.fill: parent groups: ["A", "B"] source: "qrc:///particleresources/glowdot.png" colorVariation: 0 color: "#00111111" } ImageParticle { id: flame anchors.fill: parent system: particles groups: ["C", "D"] source: "qrc:///particleresources/glowdot.png" colorVariation: 0.1 color: "#00ff400f" } Emitter { id: fire system: particles group: "C" y: parent.height width: parent.width emitRate: 350 lifeSpan: 3500 acceleration: PointDirection { y: -17; xVariation: 3 } velocity: PointDirection {xVariation: 3} size: 24 sizeVariation: 8 endSize: 4 } TrailEmitter { id: fireSmoke group: "B" system: particles follow: "C" width: root.width height: root.height - 68 emitRatePerParticle: 1 lifeSpan: 2000 velocity: PointDirection {y:-17*6; yVariation: -17; xVariation: 3} acceleration: PointDirection {xVariation: 3} size: 36 sizeVariation: 8 endSize: 16 } TrailEmitter { id: fireballFlame anchors.fill: parent system: particles group: "D" follow: "E" emitRatePerParticle: 120 lifeSpan: 180 emitWidth: TrailEmitter.ParticleSize emitHeight: TrailEmitter.ParticleSize emitShape: EllipseShape{} size: 16 sizeVariation: 4 endSize: 4 } TrailEmitter { id: fireballSmoke anchors.fill: parent system: particles group: "A" follow: "E" emitRatePerParticle: 128 lifeSpan: 2400 emitWidth: TrailEmitter.ParticleSize emitHeight: TrailEmitter.ParticleSize emitShape: EllipseShape{} velocity: PointDirection {yVariation: 16; xVariation: 16} acceleration: PointDirection {y: -16} size: 24 sizeVariation: 8 endSize: 8 } Emitter { id: balls system: particles group: "E" y: parent.height width: parent.width emitRate: 2 lifeSpan: 7000 velocity: PointDirection {y:-17*4*2; xVariation: 6*6} acceleration: PointDirection {y: 17*2; xVariation: 6*6} size: 8 sizeVariation: 4 } Turbulence { //A bit of turbulence makes the smoke look better anchors.fill: parent groups: ["A","B"] strength: 32 system: particles } } onWidthChanged: particles.reset() onHeightChanged: particles.reset() MouseArea { id: mouse anchors.fill: parent } }