#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_VertexId 0 x 0 VERTID uint x // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 0 xy 0 NONE float xy // SV_Position 0 xyzw 1 POS float xyzw // vs_5_0 dcl_globalFlags refactoringAllowed dcl_immediateConstantBuffer { { -0.500000, 0.500000, 0, 0}, { 0.500000, -0.500000, 1.000000, 1.000000}, { -0.500000, -0.500000, 0, 1.000000}, { 0.500000, 0.500000, 1.000000, 0}, { 0.500000, -0.500000, 1.000000, 1.000000}, { -0.500000, 0.500000, 0, 0} } dcl_input_sgv v0.x, vertex_id dcl_output o0.xy dcl_output_siv o1.xyzw, position dcl_temps 1 mov r0.x, v0.x mov o0.xy, icb[r0.x + 0].zwzz mov o1.xy, icb[r0.x + 0].xyxx mov o1.zw, l(0,0,0,1.000000) ret // Approximately 5 instruction slots used #endif const BYTE g_quad_vs_main[] = { 68, 88, 66, 67, 34, 115, 52, 103, 138, 223, 96, 45, 170, 110, 183, 248, 246, 24, 17, 250, 1, 0, 0, 0, 224, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 160, 0, 0, 0, 212, 0, 0, 0, 44, 1, 0, 0, 68, 2, 0, 0, 82, 68, 69, 70, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 5, 254, 255, 0, 1, 0, 0, 60, 0, 0, 0, 82, 68, 49, 49, 60, 0, 0, 0, 24, 0, 0, 0, 32, 0, 0, 0, 40, 0, 0, 0, 36, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 86, 101, 114, 116, 101, 120, 73, 100, 0, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 12, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 171, 171, 171, 83, 72, 69, 88, 16, 1, 0, 0, 80, 0, 1, 0, 68, 0, 0, 0, 106, 8, 0, 1, 53, 24, 0, 0, 26, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0, 0, 0, 0, 6, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 1, 0, 0, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 0, 0, 0, 0, 230, 154, 144, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 1, 0, 0, 0, 70, 144, 144, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 1, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 148, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };