/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include QT_FORWARD_DECLARE_CLASS(QOpenGLContext) QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject) QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) QT_FORWARD_DECLARE_CLASS(QOpenGLBuffer) QT_FORWARD_DECLARE_CLASS(QOpenGLVertexArrayObject) QT_FORWARD_DECLARE_CLASS(QOffscreenSurface) QT_FORWARD_DECLARE_CLASS(QQuickRenderControl) QT_FORWARD_DECLARE_CLASS(QQuickWindow) QT_FORWARD_DECLARE_CLASS(QQmlEngine) QT_FORWARD_DECLARE_CLASS(QQmlComponent) QT_FORWARD_DECLARE_CLASS(QQuickItem) class Window : public QWindow { Q_OBJECT public: Window(); ~Window(); protected: void exposeEvent(QExposeEvent *e) Q_DECL_OVERRIDE; void resizeEvent(QResizeEvent *e) Q_DECL_OVERRIDE; void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE; void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE; private slots: void render(); void updateQuick(); void run(); void createFbo(); void destroyFbo(); void requestUpdate(); private: void startQuick(const QString &filename); void setupVertexAttribs(); void updateSizes(); QOpenGLContext *m_context; QOffscreenSurface *m_offscreenSurface; QQuickRenderControl *m_renderControl; QQuickWindow *m_quickWindow; QQmlEngine *m_qmlEngine; QQmlComponent *m_qmlComponent; QQuickItem *m_rootItem; QOpenGLFramebufferObject *m_fbo; QOpenGLShaderProgram *m_program; QOpenGLBuffer *m_vbo; QOpenGLVertexArrayObject *m_vao; bool m_quickInitialized; bool m_quickReady; int m_matrixLoc; QMatrix4x4 m_proj; QTimer m_updateTimer; };