/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "beziercurve.h" #include #include //! [1] BezierCurve::BezierCurve(QQuickItem *parent) : QQuickItem(parent) , m_p1(0, 0) , m_p2(1, 0) , m_p3(0, 1) , m_p4(1, 1) , m_segmentCount(32) { setFlag(ItemHasContents, true); } //! [1] //! [2] BezierCurve::~BezierCurve() { } //! [2] //! [3] void BezierCurve::setP1(const QPointF &p) { if (p == m_p1) return; m_p1 = p; emit p1Changed(p); update(); } //! [3] void BezierCurve::setP2(const QPointF &p) { if (p == m_p2) return; m_p2 = p; emit p2Changed(p); update(); } void BezierCurve::setP3(const QPointF &p) { if (p == m_p3) return; m_p3 = p; emit p3Changed(p); update(); } void BezierCurve::setP4(const QPointF &p) { if (p == m_p4) return; m_p4 = p; emit p4Changed(p); update(); } void BezierCurve::setSegmentCount(int count) { if (m_segmentCount == count) return; m_segmentCount = count; emit segmentCountChanged(count); update(); } //! [4] QSGNode *BezierCurve::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { QSGGeometryNode *node = 0; QSGGeometry *geometry = 0; if (!oldNode) { node = new QSGGeometryNode; //! [4] //! [5] geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_segmentCount); geometry->setLineWidth(2); geometry->setDrawingMode(QSGGeometry::DrawLineStrip); node->setGeometry(geometry); node->setFlag(QSGNode::OwnsGeometry); //! [5] //! [6] QSGFlatColorMaterial *material = new QSGFlatColorMaterial; material->setColor(QColor(255, 0, 0)); node->setMaterial(material); node->setFlag(QSGNode::OwnsMaterial); //! [6] //! [7] } else { node = static_cast(oldNode); geometry = node->geometry(); geometry->allocate(m_segmentCount); } //! [7] //! [8] QRectF bounds = boundingRect(); QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D(); for (int i = 0; i < m_segmentCount; ++i) { qreal t = i / qreal(m_segmentCount - 1); qreal invt = 1 - t; QPointF pos = invt * invt * invt * m_p1 + 3 * invt * invt * t * m_p2 + 3 * invt * t * t * m_p3 + t * t * t * m_p4; float x = bounds.x() + pos.x() * bounds.width(); float y = bounds.y() + pos.y() * bounds.height(); vertices[i].set(x, y); } node->markDirty(QSGNode::DirtyGeometry); //! [8] //! [9] return node; } //! [9]