/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [1] import QtQuick 2.0 import CustomGeometry 1.0 //! [1] //! [2] Item { width: 300 height: 200 BezierCurve { id: line anchors.fill: parent anchors.margins: 20 //! [2] //! [3] property real t SequentialAnimation on t { NumberAnimation { to: 1; duration: 2000; easing.type: Easing.InOutQuad } NumberAnimation { to: 0; duration: 2000; easing.type: Easing.InOutQuad } loops: Animation.Infinite } p2: Qt.point(t, 1 - t) p3: Qt.point(1 - t, t) } //! [3] //! [4] Text { anchors.bottom: line.bottom x: 20 width: parent.width - 40 wrapMode: Text.WordWrap text: "This curve is a custom scene graph item, implemented using GL_LINE_STRIP" } } //! [4]