static float4 gl_Position; static float4 vertices; static float2 coords; struct SPIRV_Cross_Input { float4 vertices : TEXCOORD0; }; struct SPIRV_Cross_Output { float2 coords : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = vertices; coords = vertices.xy; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vertices = stage_input.vertices; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.coords = coords; return stage_output; }