/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "linenode.h" #include #include class LineShader : public QSGMaterialShader { public: LineShader() { setShaderFileName(VertexStage, QLatin1String(":/scenegraph/graph/shaders/line.vert.qsb")); setShaderFileName(FragmentStage, QLatin1String(":/scenegraph/graph/shaders/line.frag.qsb")); } bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; class LineMaterial : public QSGMaterial { public: LineMaterial() { setFlag(Blending); } QSGMaterialType *type() const override { static QSGMaterialType type; return &type; } QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override { return new LineShader; } int compare(const QSGMaterial *m) const override { const LineMaterial *other = static_cast(m); if (int diff = int(state.color.rgb()) - int(other->state.color.rgb())) return diff; if (int diff = state.size - other->state.size) return diff; if (int diff = state.spread - other->state.spread) return diff; return 0; } struct { QColor color; float size; float spread; } state; }; bool LineShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *) { QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 92); if (state.isMatrixDirty()) { const QMatrix4x4 m = state.combinedMatrix(); memcpy(buf->data(), m.constData(), 64); } if (state.isOpacityDirty()) { const float opacity = state.opacity(); memcpy(buf->data() + 80, &opacity, 4); } LineMaterial *mat = static_cast(newMaterial); float c[4] = { float(mat->state.color.redF()), float(mat->state.color.greenF()), float(mat->state.color.blueF()), float(mat->state.color.alphaF()) }; memcpy(buf->data() + 64, c, 16); memcpy(buf->data() + 84, &mat->state.size, 4); memcpy(buf->data() + 88, &mat->state.spread, 4); return true; } struct LineVertex { float x; float y; float t; inline void set(float xx, float yy, float tt) { x = xx; y = yy; t = tt; } }; static const QSGGeometry::AttributeSet &attributes() { static QSGGeometry::Attribute attr[] = { QSGGeometry::Attribute::create(0, 2, QSGGeometry::FloatType, true), QSGGeometry::Attribute::create(1, 1, QSGGeometry::FloatType) }; static QSGGeometry::AttributeSet set = { 2, 3 * sizeof(float), attr }; return set; } LineNode::LineNode(float size, float spread, const QColor &color) : m_geometry(attributes(), 0) { setGeometry(&m_geometry); m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip); LineMaterial *m = new LineMaterial; m->state.color = color; m->state.size = size; m->state.spread = spread; setMaterial(m); setFlag(OwnsMaterial); } /* * Assumes that samples have values in the range of 0 to 1 and scales them to * the height of bounds. The samples are stretched out horizontally along the * width of the bounds. * * The position of each pair of points is identical, but we use the third value * "t" to shift the point up or down and to add antialiasing. */ void LineNode::updateGeometry(const QRectF &bounds, const QList &samples) { m_geometry.allocate(samples.size() * 2); float x = bounds.x(); float y = bounds.y(); float w = bounds.width(); float h = bounds.height(); float dx = w / (samples.size() - 1); LineVertex *v = (LineVertex *) m_geometry.vertexData(); for (int i=0; i