/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "noisynode.h" #include #include #include #include #define NOISE_SIZE 64 class NoisyShader : public QSGMaterialShader { public: NoisyShader() { setShaderFileName(VertexStage, QLatin1String(":/scenegraph/graph/shaders/noisy.vert.qsb")); setShaderFileName(FragmentStage, QLatin1String(":/scenegraph/graph/shaders/noisy.frag.qsb")); } bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; class NoisyMaterial : public QSGMaterial { public: NoisyMaterial() { setFlag(Blending); } ~NoisyMaterial() { delete state.texture; } QSGMaterialType *type() const override { static QSGMaterialType type; return &type; } QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override { return new NoisyShader; } int compare(const QSGMaterial *m) const override { const NoisyMaterial *other = static_cast(m); if (int diff = int(state.color.rgb()) - int(other->state.color.rgb())) return diff; if (!state.texture || !other->state.texture) return state.texture ? 1 : -1; const qint64 diff = state.texture->comparisonKey() - other->state.texture->comparisonKey(); return diff < 0 ? -1 : (diff > 0 ? 1 : 0); } struct { QColor color; QSGTexture *texture; } state; }; bool NoisyShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *) { QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 92); if (state.isMatrixDirty()) { const QMatrix4x4 m = state.combinedMatrix(); memcpy(buf->data(), m.constData(), 64); } if (state.isOpacityDirty()) { const float opacity = state.opacity(); memcpy(buf->data() + 88, &opacity, 4); } NoisyMaterial *mat = static_cast(newMaterial); float c[4] = { float(mat->state.color.redF()), float(mat->state.color.greenF()), float(mat->state.color.blueF()), float(mat->state.color.alphaF()) }; memcpy(buf->data() + 64, c, 16); const QSize s = mat->state.texture->textureSize(); float textureSize[2] = { 1.0f / s.width(), 1.0f / s.height() }; memcpy(buf->data() + 80, textureSize, 8); return true; } void NoisyShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) { Q_UNUSED(state); Q_UNUSED(binding); NoisyMaterial *mat = static_cast(newMaterial); *texture = mat->state.texture; } NoisyNode::NoisyNode(QQuickWindow *window) { // Make some noise... QImage image(NOISE_SIZE, NOISE_SIZE, QImage::Format_RGB32); uint *data = (uint *) image.bits(); for (int i=0; ibounded(0xff); data[i] = 0xff000000 | (g << 16) | (g << 8) | g; } QSGTexture *t = window->createTextureFromImage(image); t->setFiltering(QSGTexture::Nearest); t->setHorizontalWrapMode(QSGTexture::Repeat); t->setVerticalWrapMode(QSGTexture::Repeat); NoisyMaterial *m = new NoisyMaterial; m->state.texture = t; m->state.color = QColor::fromRgbF(0.95, 0.95, 0.97); setMaterial(m); setFlag(OwnsMaterial, true); QSGGeometry *g = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4); QSGGeometry::updateTexturedRectGeometry(g, QRect(), QRect()); setGeometry(g); setFlag(OwnsGeometry, true); } void NoisyNode::setRect(const QRectF &bounds) { QSGGeometry::updateTexturedRectGeometry(geometry(), bounds, QRectF(0, 0, 1, 1)); markDirty(QSGNode::DirtyGeometry); }