#include #include using namespace metal; struct main0_out { float2 coords [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 vertices [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.gl_Position = in.vertices; out.coords = in.vertices.xy; return out; }