/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SQUIRCLE_H #define SQUIRCLE_H #include #include #include //! [1] class SquircleRenderer : public QObject, protected QOpenGLFunctions { Q_OBJECT public: SquircleRenderer() : m_t(0), m_program(0) { } ~SquircleRenderer(); void setT(qreal t) { m_t = t; } void setViewportSize(const QSize &size) { m_viewportSize = size; } public slots: void paint(); private: QSize m_viewportSize; qreal m_t; QOpenGLShaderProgram *m_program; }; //! [1] //! [2] class Squircle : public QQuickItem { Q_OBJECT Q_PROPERTY(qreal t READ t WRITE setT NOTIFY tChanged) public: Squircle(); qreal t() const { return m_t; } void setT(qreal t); signals: void tChanged(); public slots: void sync(); void cleanup(); private slots: void handleWindowChanged(QQuickWindow *win); private: qreal m_t; SquircleRenderer *m_renderer; }; //! [2] #endif // SQUIRCLE_H