/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "customrenderitem.h" #include #include #include "openglrenderer.h" #include "d3d12renderer.h" #include "softwarerenderer.h" CustomRenderItem::CustomRenderItem(QQuickItem *parent) : QQuickItem(parent) { // Our item shows something so set the flag. setFlag(ItemHasContents); } QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) { QSGRenderNode *n = static_cast(node); if (!n) { QSGRendererInterface *ri = window()->rendererInterface(); if (!ri) return nullptr; switch (ri->graphicsApi()) { case QSGRendererInterface::OpenGL: #if QT_CONFIG(opengl) n = new OpenGLRenderNode(this); break; #endif case QSGRendererInterface::Direct3D12: #if QT_CONFIG(d3d12) n = new D3D12RenderNode(this); break; #endif case QSGRendererInterface::Software: n = new SoftwareRenderNode(this); break; default: return nullptr; } } return n; }