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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.8 //! [2] import SceneGraphRendering 2.0 //! [2] Item { Rectangle { id: bg anchors.fill: parent gradient: Gradient { GradientStop { position: 0; color: "steelblue" } GradientStop { position: 1; color: "black" } } //! [5] MouseArea { anchors.fill: parent acceptedButtons: Qt.LeftButton | Qt.RightButton onClicked: { if (mouse.button === Qt.LeftButton) { clipper.clip = !clipper.clip } else if (mouse.button === Qt.RightButton) { nonRectClipAnim.running = !nonRectClipAnim.running if (!nonRectClipAnim.running) clipper.rotation = 0; } } } // ![5] Rectangle { id: clipper width: parent.width / 2 height: parent.height / 2 anchors.centerIn: parent border.color: "yellow" border.width: 2 color: "transparent" NumberAnimation on rotation { id: nonRectClipAnim from: 0; to: 360; duration: 5000; loops: Animation.Infinite running: false } //! [3] CustomRenderItem { id: renderer width: bg.width - 20 height: bg.height - 20 x: -clipper.x + 10 y: -clipper.y + 10 transform: [ Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; }, Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 }, Scale { id: scale; }, Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 } ] } //! [3] } SequentialAnimation { PauseAnimation { duration: 3000 } ParallelAnimation { NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } } NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic } NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic } NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic } NumberAnimation { target: renderer; property: "opacity"; to: 0.1; duration: 1000; easing.type: Easing.InOutCubic } PauseAnimation { duration: 1000 } NumberAnimation { target: renderer; property: "opacity"; to: 1.0; duration: 1000; easing.type: Easing.InOutCubic } ParallelAnimation { NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } } running: true loops: Animation.Infinite } //! [4] Text { id: label anchors.bottom: parent.bottom anchors.left: parent.left anchors.margins: 20 color: "yellow" wrapMode: Text.WordWrap property int api: GraphicsInfo.api text: { var apiStr; switch (api) { case GraphicsInfo.OpenGL: apiStr = "OpenGL (direct)"; break; case GraphicsInfo.Direct3D12: apiStr = "Direct3D 12 (direct)"; break; case GraphicsInfo.Software: apiStr = "Software (QPainter)"; break; case GraphicsInfo.OpenGLRhi: apiStr = "OpenGL (RHI)"; break; case GraphicsInfo.MetalRhi: apiStr = "Metal (RHI)"; break; // the example has no other QSGRenderNode subclasses default: apiStr = ""; break; } "Custom rendering via the graphics API " + apiStr + "\nLeft click to toggle clipping to yellow rect" + "\nRight click to rotate (can be used to exercise stencil clip instead of scissor)" } // ![4] } Text { id: label2 anchors.top: parent.top anchors.right: parent.right color: "yellow" text: "Clip: " + (clipper.clip ? "ON" : "OFF") + " Rotation: " + (nonRectClipAnim.running ? "ON" : "OFF") } } }