/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "softwarerenderer.h" #include #include #include #include SoftwareRenderNode::SoftwareRenderNode(QQuickItem *item) : m_item(item) { } SoftwareRenderNode::~SoftwareRenderNode() { releaseResources(); } void SoftwareRenderNode::releaseResources() { } void SoftwareRenderNode::render(const RenderState *renderState) { QSGRendererInterface *rif = m_item->window()->rendererInterface(); QPainter *p = static_cast(rif->getResource(m_item->window(), QSGRendererInterface::Painter)); Q_ASSERT(p); p->setTransform(matrix()->toTransform()); p->setOpacity(inheritedOpacity()); const QRegion *clipRegion = renderState->clipRegion(); if (clipRegion && !clipRegion->isEmpty()) p->setClipRegion(*clipRegion, Qt::IntersectClip); const QPointF p0(m_item->width() - 1, m_item->height() - 1); const QPointF p1(0, 0); const QPointF p2(0, m_item->height() - 1); QPainterPath path(p0); path.lineTo(p1); path.lineTo(p2); path.closeSubpath(); QLinearGradient gradient(QPointF(0, 0), QPointF(m_item->width(), m_item->height())); gradient.setColorAt(0, Qt::green); gradient.setColorAt(1, Qt::red); p->fillPath(path, gradient); } QSGRenderNode::StateFlags SoftwareRenderNode::changedStates() const { return 0; } QSGRenderNode::RenderingFlags SoftwareRenderNode::flags() const { return BoundedRectRendering; } QRectF SoftwareRenderNode::rect() const { return QRect(0, 0, m_item->width(), m_item->height()); }