// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #version 440 layout(std140, binding = 0) uniform buf { // built-in Qt data mat4 qt_Matrix; float qt_Opacity; // custom data vec4 color1; vec4 color2; vec2 pixelSize; }; layout(location = 0) in vec2 qt_TexCoord0; layout(location = 0) out vec4 fragColor; void main() { vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize)); if (tc.x != tc.y) fragColor = color1; else fragColor = color2; }