/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include //! [1] struct State { QColor color; int compare(const State *other) const { uint rgb = color.rgba(); uint otherRgb = other->color.rgba(); if (rgb == otherRgb) { return 0; } else if (rgb < otherRgb) { return -1; } else { return 1; } } }; //! [1] //! [2] class Shader : public QSGSimpleMaterialShader { QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State); //! [2] //! [3] public: const char *vertexShader() const { return "attribute highp vec4 aVertex; \n" "attribute highp vec2 aTexCoord; \n" "uniform highp mat4 qt_Matrix; \n" "varying highp vec2 texCoord; \n" "void main() { \n" " gl_Position = qt_Matrix * aVertex; \n" " texCoord = aTexCoord; \n" "}"; } const char *fragmentShader() const { return "uniform lowp float qt_Opacity; \n" "uniform lowp vec4 color; \n" "varying highp vec2 texCoord; \n" "void main () \n" "{ \n" " gl_FragColor = texCoord.y * texCoord.x * color * qt_Opacity; \n" "}"; } //! [3] //! [4] QList attributes() const { return QList() << "aVertex" << "aTexCoord"; } //! [4] //! [5] void updateState(const State *state, const State *) { program()->setUniformValue(id_color, state->color); } //! [5] //! [6] void resolveUniforms() { id_color = program()->uniformLocation("color"); } private: int id_color; //! [6] }; //! [7] class ColorNode : public QSGGeometryNode { public: ColorNode() : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) { setGeometry(&m_geometry); QSGSimpleMaterial *material = Shader::createMaterial(); material->setFlag(QSGMaterial::Blending); setMaterial(material); setFlag(OwnsMaterial); } QSGGeometry m_geometry; }; //! [7] //! [8] class Item : public QQuickItem { Q_OBJECT Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged) public: Item() { setFlag(ItemHasContents, true); } void setColor(const QColor &color) { if (m_color != color) { m_color = color; emit colorChanged(); update(); } } QColor color() const { return m_color; } signals: void colorChanged(); private: QColor m_color; //! [8] //! [9] public: QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *) { ColorNode *n = static_cast(node); if (!node) n = new ColorNode(); QSGGeometry::updateTexturedRectGeometry(n->geometry(), boundingRect(), QRectF(0, 0, 1, 1)); static_cast*>(n->material())->state()->color = m_color; n->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial); return n; } }; //! [9] //! [11] int main(int argc, char **argv) { QGuiApplication app(argc, argv); qmlRegisterType("SimpleMaterial", 1, 0, "SimpleMaterialItem"); QQuickView view; view.setResizeMode(QQuickView::SizeRootObjectToView); view.setSource(QUrl("qrc:///scenegraph/simplematerial/main.qml")); view.show(); return app.exec(); } #include "simplematerial.moc" //! [11]