/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "fboinsgrenderer.h" #include "logorenderer.h" #include #include #include class TextureNode : public QObject, public QSGSimpleTextureNode { Q_OBJECT public: TextureNode(QQuickWindow *window) : m_fbo(0) , m_texture(0) , m_window(window) , m_logoRenderer(0) { connect(m_window, SIGNAL(beforeRendering()), this, SLOT(renderFBO())); } ~TextureNode() { delete m_texture; delete m_fbo; delete m_logoRenderer; } public slots: void renderFBO() { QSize size = rect().size().toSize(); if (!m_fbo) { QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); m_fbo = new QOpenGLFramebufferObject(size, format); m_texture = m_window->createTextureFromId(m_fbo->texture(), size); m_logoRenderer = new LogoRenderer(); m_logoRenderer->initialize(); setTexture(m_texture); } m_fbo->bind(); glViewport(0, 0, size.width(), size.height()); m_logoRenderer->render(); m_fbo->bindDefault(); m_window->update(); } private: QOpenGLFramebufferObject *m_fbo; QSGTexture *m_texture; QQuickWindow *m_window; LogoRenderer *m_logoRenderer; }; FboInSGRenderer::FboInSGRenderer() { setFlag(ItemHasContents, true); } QSGNode *FboInSGRenderer::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { // Don't bother with resize and such, just recreate the node from scratch // when geometry changes. if (oldNode) delete oldNode; TextureNode *node = new TextureNode(window()); node->setRect(boundingRect()); return node; } #include "fboinsgrenderer.moc"