/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import SceneGraphRendering 1.0 Item { width: 400 height: 400 // The checkers background ShaderEffect { id: tileBackground anchors.fill: parent property real tileSize: 16 property color color1: Qt.rgba(0.9, 0.9, 0.9, 1); property color color2: Qt.rgba(0.85, 0.85, 0.85, 1); property size pixelSize: Qt.size(width / tileSize, height / tileSize); fragmentShader: " uniform lowp vec4 color1; uniform lowp vec4 color2; uniform highp vec2 pixelSize; varying highp vec2 qt_TexCoord0; void main() { highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize)); if (tc.x != tc.y) gl_FragColor = color1; else gl_FragColor = color2; } " } Renderer { id: renderer anchors.fill: parent anchors.margins: 10 // The transform is just to show something interesting.. transform: [ Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; }, Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 }, Scale { id: scale; }, Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 } ] } // Just to show something interesting SequentialAnimation { PauseAnimation { duration: 5000 } ParallelAnimation { NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack } } NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic } NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic } NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic } NumberAnimation { target: renderer; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic } PauseAnimation { duration: 1000 } NumberAnimation { target: renderer; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic } ParallelAnimation { NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack } } running: true loops: Animation.Infinite } Rectangle { id: labelFrame anchors.margins: -10 radius: 5 color: "white" border.color: "black" opacity: 0.8 anchors.fill: label } Text { id: label anchors.bottom: renderer.bottom anchors.left: renderer.left anchors.right: renderer.right anchors.margins: 20 wrapMode: Text.WordWrap text: "The blue rectangle with the vintage 'Q' is an FBO, rendered by the application on the scene graph rendering thread. It is displayed using a QSGSimpleTextureNode." } }