/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "spinner.h" #include #include #include #include #include class SpinnerNode : public QObject, public QSGTransformNode { Q_OBJECT public: SpinnerNode(QQuickWindow *window) : m_rotation(0) , m_spinning(false) , m_window(window) { connect(window, SIGNAL(beforeRendering()), this, SLOT(maybeRotate())); connect(window, SIGNAL(frameSwapped()), this, SLOT(maybeUpdate())); QImage image(":/scenegraph/threadedanimation/spinner.png"); m_texture = window->createTextureFromImage(image); QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode(); textureNode->setTexture(m_texture); textureNode->setRect(0, 0, image.width(), image.height()); textureNode->setFiltering(QSGTexture::Linear); appendChildNode(textureNode); } ~SpinnerNode() { delete m_texture; } void setSpinning(bool spinning) { m_spinning = spinning; } public slots: void maybeRotate() { if (m_spinning) { m_rotation += (360 / m_window->screen()->refreshRate()); QMatrix4x4 matrix; matrix.translate(32, 32); matrix.rotate(m_rotation, 0, 0, 1); matrix.translate(-32, -32); setMatrix(matrix); } } void maybeUpdate() { if (m_spinning) { m_window->update(); } } private: qreal m_rotation; bool m_spinning; QSGTexture *m_texture; QQuickWindow *m_window; }; Spinner::Spinner() : m_spinning(false) { setSize(QSize(64, 64)); setFlag(ItemHasContents); } void Spinner::setSpinning(bool spinning) { if (spinning == m_spinning) return; m_spinning = spinning; emit spinningChanged(); update(); } QSGNode *Spinner::updatePaintNode(QSGNode *old, UpdatePaintNodeData *) { SpinnerNode *n = static_cast(old); if (!n) n = new SpinnerNode(window()); n->setSpinning(m_spinning); return n; } #include "spinner.moc"