/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "spinner.h" #include #include #include #include #include class SpinnerNode : public QObject, public QSGTransformNode { Q_OBJECT public: SpinnerNode(QQuickWindow *window) : m_rotation(0) , m_spinning(false) , m_window(window) { connect(window, &QQuickWindow::beforeRendering, this, &SpinnerNode::maybeRotate, Qt::DirectConnection); connect(window, &QQuickWindow::frameSwapped, this, &SpinnerNode::maybeUpdate, Qt::DirectConnection); QImage image(":/scenegraph/threadedanimation/spinner.png"); m_texture = window->createTextureFromImage(image); QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode(); textureNode->setTexture(m_texture); textureNode->setRect(0, 0, image.width(), image.height()); textureNode->setFiltering(QSGTexture::Linear); appendChildNode(textureNode); } ~SpinnerNode() override { delete m_texture; } void setSpinning(bool spinning) { m_spinning = spinning; } public slots: void maybeRotate() { if (m_spinning) { m_rotation += (360 / m_window->screen()->refreshRate()); QMatrix4x4 matrix; matrix.translate(32, 32); matrix.rotate(m_rotation, 0, 0, 1); matrix.translate(-32, -32); setMatrix(matrix); // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. m_window->update(); } } void maybeUpdate() { if (m_spinning) { m_window->update(); } } private: qreal m_rotation; bool m_spinning; QSGTexture *m_texture; QQuickWindow *m_window; }; Spinner::Spinner() : m_spinning(false) { setSize(QSize(64, 64)); setFlag(ItemHasContents); } void Spinner::setSpinning(bool spinning) { if (spinning == m_spinning) return; m_spinning = spinning; emit spinningChanged(); update(); } QSGNode *Spinner::updatePaintNode(QSGNode *old, UpdatePaintNodeData *) { SpinnerNode *n = static_cast(old); if (!n) n = new SpinnerNode(window()); n->setSpinning(m_spinning); return n; } #include "spinner.moc"