/**************************************************************************** ** ** Copyright (C) 2014 Gunnar Sletta ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import SceneGraphRendering 1.0 Item { id: root // The checkers background ShaderEffect { anchors.fill: parent property real tileSize: 16 property color color1: Qt.rgba(0.9, 0.9, 0.9, 1); property color color2: Qt.rgba(0.8, 0.8, 0.8, 1); property size pixelSize: Qt.size(width / tileSize, height / tileSize); fragmentShader: " uniform lowp vec4 color1; uniform lowp vec4 color2; uniform highp vec2 pixelSize; varying highp vec2 qt_TexCoord0; void main() { highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize)); if (tc.x != tc.y) gl_FragColor = color1; else gl_FragColor = color2; } " } width: 320 height: 480 Item { id: box width: root.width * 0.9 height: width Rectangle { anchors.centerIn: parent width: parent.width * 0.9 height: parent.width * 0.4 radius: width * 0.1; gradient: Gradient { GradientStop { position: 0; color: Qt.hsla(0.6, 0.9, 0.9, 1); } GradientStop { position: 1; color: Qt.hsla(0.6, 0.6, 0.3, 1); } } RotationAnimator on rotation { from: 0; to: 360; duration: 10000; loops: Animation.Infinite } } visible: false layer.enabled: true } Item { id: text width: box.width height: width Text { anchors.centerIn: parent color: "black" // Qt.hsla(0.8, 0.8, 0.8); text: "Qt\nQuick" horizontalAlignment: Text.AlignHCenter font.bold: true font.pixelSize: text.width * 0.25 RotationAnimator on rotation { from: 360; to: 0; duration: 9000; loops: Animation.Infinite } } visible: false layer.enabled: true } XorBlender { anchors.horizontalCenter: parent.horizontalCenter y: root.height * 0.05; width: box.width height: box.height source1: box source2: text } Rectangle { id: labelFrame anchors.margins: -10 radius: 10 color: "white" border.color: "black" opacity: 0.8 anchors.fill: description } Text { id: description anchors.left: parent.left anchors.right: parent.right anchors.bottom: parent.bottom anchors.margins: 20 wrapMode: Text.WordWrap text: "This example creates two animated items and sets 'layer.enabled: true' on both of them. " + "This turns the items into texture providers and we can access their texture from C++ in a custom material. " + "The XorBlender is a custom C++ item which uses performs an Xor blend between them." } }