/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example scenegraph/vulkantextureimport \title Scene Graph - Vulkan Texture Import \ingroup qtquickexamples \brief Shows how to use a texture created directly with use a texture created directly withulkan. \image vulkantextureimport-example.jpg The Vulkan Texture Import example shows how an application can import and use a \l{https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkImage.html} {VkImage} in the Qt Quick scene. This provides an alternative to the \l{Scene Graph - Vulkan Under QML}{underlay}, overlay, or \l{Scene Graph - Custom Rendering with QSGRenderNode}{render node} approaches when it comes to integrating native Vulkan rendering. This example is equivalent in most ways to the \l{Scene Graph - Metal Texture Import}{Metal Texture Import} example. The Vulkan rendering code is taken from the \l{Scene Graph - Vulkan Under QML}{Vulkan Under QML} example. */