/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \title Qt Quick Examples - Shader Effects \example shadereffects \image qml-shadereffects-example.png \brief A Qt Quick example demonstrating the use of shader effects. \ingroup qtquickexamples This example demonstrates a couple of visual effects that you can perform with shaders in Qt Quick. It applies five different effects on a text and a couple of images. For more information, visit \l{Important Concepts In Qt Quick - Graphical Effects} \include examples-run.qdocinc \section1 Using ShaderEffect The \l ShaderEffect type typically operates on other types, using a \l ShaderEffectSource: \snippet shadereffects/shadereffects.qml source In the above snippet, \c theItem is the ID of a complex QML object in the file. ShaderEffects can use this ShaderEffectSource as a texture in their fragment shader: \snippet shadereffects/shadereffects.qml fragment In order to support multiple graphics APIs, not just OpenGL, the shader source is not embedded into QML. When running with the graphics API independent scene graph, the actual file in use is a pre-generated shader pack containing multiple variants of the shader code. The appropriate shader is then chosen by Qt Quick, regardless of running on Vulkan, Metal, Direct 3D, or OpenGL. Qt automatically selects the file under the \c qsb selector, for example \c{shaders/+qsb/wobble.frag}, when present. You can use any custom property on the ShaderEffect in your shader. This makes animated shader code very easy: \snippet shadereffects/shadereffects.qml properties ShaderEffects can also have a custom vertext shader. Setting the mesh property on ShaderEffect provides more vertices for you to manipulate, enabling more effects. \snippet shadereffects/shadereffects.qml vertex */