/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \title Qt Quick Examples - Shader Effects \example shadereffects \image qml-shadereffects-example.png \brief This is a shader effects example. \ingroup qtquickexamples This example demonstrates a couple of visual effects that you can perform with shaders in Qt Quick. For more information, visit \l{Important Concepts In Qt Quick - Graphical Effects} \include examples-run.qdocinc \section1 Using ShaderEffect The \l ShaderEffect type typically operates on other types, using a \l ShaderEffectSource: \snippet shadereffects/shadereffects.qml source In the above snippet, \c theItem is the ID of a complex QML object in the file. ShaderEffects can use this ShaderEffectSource as a texture in their fragment shader: \snippet shadereffects/shadereffects.qml fragment You can use any custom property on the ShaderEffect in your shader. This makes animated shader code very easy: \snippet shadereffects/shadereffects.qml properties ShaderEffects can also have a custom vertext shader. Setting the mesh property on ShaderEffect provides more vertices for you to manipulate, enabling more effects. \snippet shadereffects/shadereffects.qml vertex */