/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.9 import QtQuick.Shapes 1.0 Rectangle { id: root width: 1024 height: 768 property color col: "lightsteelblue" gradient: Gradient { GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") } GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") } GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") } GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") } } Rectangle { id: scissorRect width: 200 height: 200 x: 150 property real centerY: parent.height / 2 - height / 2 property real dy: 0 y: centerY + dy clip: true Loader { id: loader1 width: parent.width height: parent.height y: 25 - scissorRect.dy source: "tiger.qml" asynchronous: true visible: status === Loader.Ready } SequentialAnimation on dy { loops: Animation.Infinite running: loader1.status === Loader.Ready && loader1.item.status === Shape.Ready NumberAnimation { from: 0 to: -scissorRect.centerY duration: 2000 } NumberAnimation { from: -scissorRect.centerY to: scissorRect.centerY duration: 4000 } NumberAnimation { from: scissorRect.centerY to: 0 duration: 2000 } } } // With a more complex transformation (like rotation), stenciling is used // instead of scissoring, this is more expensive. It may also trigger a // slower code path for Shapes, depending on the path rendering backend // in use, and may affect rendering quality as well. Rectangle { id: stencilRect width: 300 height: 200 anchors.right: parent.right anchors.rightMargin: 100 anchors.verticalCenter: parent.verticalCenter clip: true // NB! still clips to bounding rect (not shape) Loader { id: loader2 width: parent.width height: parent.height source: "tiger.qml" asynchronous: true visible: status === Loader.Ready } NumberAnimation on rotation { from: 0 to: 360 duration: 5000 loops: Animation.Infinite } } }