// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import "samegame.js" as SameGame Rectangle { id: screen width: 490; height: 720 SystemPalette { id: activePalette } Item { width: parent.width anchors { top: parent.top; bottom: toolBar.top } Image { id: background anchors.fill: parent source: "pics/background.jpg" fillMode: Image.PreserveAspectCrop } Item { id: gameCanvas property int score: 0 property int blockSize: 40 anchors.centerIn: parent width: parent.width - (parent.width % blockSize); height: parent.height - (parent.height % blockSize); MouseArea { anchors.fill: parent onClicked: (mouse)=> SameGame.handleClick(mouse.x,mouse.y); } } } Dialog { id: dialog anchors.centerIn: parent z: 100 } //![0] Dialog { id: nameInputDialog anchors.centerIn: parent z: 100 onClosed: { if (nameInputDialog.inputText != "") SameGame.saveHighScore(nameInputDialog.inputText); } } //![0] Rectangle { id: toolBar width: parent.width; height: 30 color: activePalette.window anchors.bottom: screen.bottom Button { anchors { left: parent.left; verticalCenter: parent.verticalCenter } text: "New Game" onClicked: SameGame.startNewGame() } Text { id: score anchors { right: parent.right; verticalCenter: parent.verticalCenter } text: "Score: " + gameCanvas.score } } }