/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.3 import QtQuick.Window 2.1 Item { id: root width: 400 height: propertyGrid.implicitHeight + 16 function orientationToString(o) { switch (o) { case Qt.PrimaryOrientation: return "primary"; case Qt.PortraitOrientation: return "portrait"; case Qt.LandscapeOrientation: return "landscape"; case Qt.InvertedPortraitOrientation: return "inverted portrait"; case Qt.InvertedLandscapeOrientation: return "inverted landscape"; } return "unknown"; } Grid { id: propertyGrid columns: 2 spacing: 8 x: spacing y: spacing //! [screen] Text { text: "Screen \"" + Screen.name + "\":" font.bold: true } Item { width: 1; height: 1 } // spacer Text { text: "dimensions" } Text { text: Screen.width + "x" + Screen.height } Text { text: "pixel density" } Text { text: Screen.pixelDensity.toFixed(2) + " dots/mm (" + (Screen.pixelDensity * 25.4).toFixed(2) + " dots/inch)" } Text { text: "logical pixel density" } Text { text: Screen.logicalPixelDensity.toFixed(2) + " dots/mm (" + (Screen.logicalPixelDensity * 25.4).toFixed(2) + " dots/inch)" } Text { text: "device pixel ratio" } Text { text: Screen.devicePixelRatio.toFixed(2) } Text { text: "available virtual desktop" } Text { text: Screen.desktopAvailableWidth + "x" + Screen.desktopAvailableHeight } Text { text: "orientation" } Text { text: orientationToString(Screen.orientation) + " (" + Screen.orientation + ")" } Text { text: "primary orientation" } Text { text: orientationToString(Screen.primaryOrientation) + " (" + Screen.primaryOrientation + ")" } //! [screen] } }