for (SHADER, HLSL_SHADERS) { INPUT = $$eval($${SHADER}.input) fxc_$${SHADER}.input = $$INPUT fxc_$${SHADER}.commands = fxc.exe /nologo /E $$eval($${SHADER}.entry) /T $$eval($${SHADER}.type) /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_$${SHADER}.output = $$eval($${SHADER}.header) fxc_$${SHADER}.dependency_type = TYPE_C fxc_$${SHADER}.variable_out = HEADERS fxc_$${SHADER}.CONFIG += target_predeps QMAKE_EXTRA_COMPILERS += fxc_$${SHADER} }