/* * Copyright (C) 2009, 2010, 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LinkBuffer_h #define LinkBuffer_h #if ENABLE(ASSEMBLER) #define DUMP_LINK_STATISTICS 0 #define DUMP_CODE 0 #define GLOBAL_THUNK_ID reinterpret_cast(static_cast(-1)) #define REGEXP_CODE_ID reinterpret_cast(static_cast(-2)) #include "JITCompilationEffort.h" #include "MacroAssembler.h" #include #include namespace JSC { class JSGlobalData; // LinkBuffer: // // This class assists in linking code generated by the macro assembler, once code generation // has been completed, and the code has been copied to is final location in memory. At this // time pointers to labels within the code may be resolved, and relative offsets to external // addresses may be fixed. // // Specifically: // * Jump objects may be linked to external targets, // * The address of Jump objects may taken, such that it can later be relinked. // * The return address of a Call may be acquired. // * The address of a Label pointing into the code may be resolved. // * The value referenced by a DataLabel may be set. // class LinkBuffer { WTF_MAKE_NONCOPYABLE(LinkBuffer); typedef MacroAssemblerCodeRef CodeRef; typedef MacroAssemblerCodePtr CodePtr; typedef MacroAssembler::Label Label; typedef MacroAssembler::Jump Jump; typedef MacroAssembler::PatchableJump PatchableJump; typedef MacroAssembler::JumpList JumpList; typedef MacroAssembler::Call Call; typedef MacroAssembler::DataLabelCompact DataLabelCompact; typedef MacroAssembler::DataLabel32 DataLabel32; typedef MacroAssembler::DataLabelPtr DataLabelPtr; typedef MacroAssembler::ConvertibleLoadLabel ConvertibleLoadLabel; #if ENABLE(BRANCH_COMPACTION) typedef MacroAssembler::LinkRecord LinkRecord; typedef MacroAssembler::JumpLinkType JumpLinkType; #endif public: LinkBuffer(JSGlobalData& globalData, MacroAssembler* masm, void* ownerUID, JITCompilationEffort effort = JITCompilationMustSucceed) : m_size(0) #if ENABLE(BRANCH_COMPACTION) , m_initialSize(0) #endif , m_code(0) , m_assembler(masm) , m_globalData(&globalData) #ifndef NDEBUG , m_completed(false) , m_effort(effort) #endif { linkCode(ownerUID, effort); } ~LinkBuffer() { ASSERT(m_completed || (!m_executableMemory && m_effort == JITCompilationCanFail)); } bool didFailToAllocate() const { return !m_executableMemory; } bool isValid() const { return !didFailToAllocate(); } // These methods are used to link or set values at code generation time. void link(Call call, FunctionPtr function) { ASSERT(call.isFlagSet(Call::Linkable)); call.m_label = applyOffset(call.m_label); MacroAssembler::linkCall(code(), call, function); } void link(Jump jump, CodeLocationLabel label) { jump.m_label = applyOffset(jump.m_label); MacroAssembler::linkJump(code(), jump, label); } void link(JumpList list, CodeLocationLabel label) { for (unsigned i = 0; i < list.m_jumps.size(); ++i) link(list.m_jumps[i], label); } void patch(DataLabelPtr label, void* value) { AssemblerLabel target = applyOffset(label.m_label); MacroAssembler::linkPointer(code(), target, value); } void patch(DataLabelPtr label, CodeLocationLabel value) { AssemblerLabel target = applyOffset(label.m_label); MacroAssembler::linkPointer(code(), target, value.executableAddress()); } // These methods are used to obtain handles to allow the code to be relinked / repatched later. CodeLocationCall locationOf(Call call) { ASSERT(call.isFlagSet(Call::Linkable)); ASSERT(!call.isFlagSet(Call::Near)); return CodeLocationCall(MacroAssembler::getLinkerAddress(code(), applyOffset(call.m_label))); } CodeLocationNearCall locationOfNearCall(Call call) { ASSERT(call.isFlagSet(Call::Linkable)); ASSERT(call.isFlagSet(Call::Near)); return CodeLocationNearCall(MacroAssembler::getLinkerAddress(code(), applyOffset(call.m_label))); } CodeLocationLabel locationOf(PatchableJump jump) { return CodeLocationLabel(MacroAssembler::getLinkerAddress(code(), applyOffset(jump.m_jump.m_label))); } CodeLocationLabel locationOf(Label label) { return CodeLocationLabel(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label))); } CodeLocationDataLabelPtr locationOf(DataLabelPtr label) { return CodeLocationDataLabelPtr(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label))); } CodeLocationDataLabel32 locationOf(DataLabel32 label) { return CodeLocationDataLabel32(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label))); } CodeLocationDataLabelCompact locationOf(DataLabelCompact label) { return CodeLocationDataLabelCompact(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label))); } CodeLocationConvertibleLoad locationOf(ConvertibleLoadLabel label) { return CodeLocationConvertibleLoad(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label))); } // This method obtains the return address of the call, given as an offset from // the start of the code. unsigned returnAddressOffset(Call call) { call.m_label = applyOffset(call.m_label); return MacroAssembler::getLinkerCallReturnOffset(call); } uint32_t offsetOf(Label label) { return applyOffset(label.m_label).m_offset; } // Upon completion of all patching 'FINALIZE_CODE()' should be called once to // complete generation of the code. Alternatively, call // finalizeCodeWithoutDisassembly() directly if you have your own way of // displaying disassembly. CodeRef finalizeCodeWithoutDisassembly(); CodeRef finalizeCodeWithDisassembly(const char* format, ...) WTF_ATTRIBUTE_PRINTF(2, 3); CodePtr trampolineAt(Label label) { return CodePtr(MacroAssembler::AssemblerType_T::getRelocatedAddress(code(), applyOffset(label.m_label))); } void* debugAddress() { return m_code; } size_t debugSize() { return m_size; } private: template T applyOffset(T src) { #if ENABLE(BRANCH_COMPACTION) src.m_offset -= m_assembler->executableOffsetFor(src.m_offset); #endif return src; } // Keep this private! - the underlying code should only be obtained externally via finalizeCode(). void* code() { return m_code; } void linkCode(void* ownerUID, JITCompilationEffort); void performFinalization(); #if DUMP_LINK_STATISTICS static void dumpLinkStatistics(void* code, size_t initialSize, size_t finalSize); #endif #if DUMP_CODE static void dumpCode(void* code, size_t); #endif RefPtr m_executableMemory; size_t m_size; #if ENABLE(BRANCH_COMPACTION) size_t m_initialSize; #endif void* m_code; MacroAssembler* m_assembler; JSGlobalData* m_globalData; #ifndef NDEBUG bool m_completed; JITCompilationEffort m_effort; #endif }; #define FINALIZE_CODE_IF(condition, linkBufferReference, dataLogFArgumentsForHeading) \ (UNLIKELY((condition)) \ ? ((linkBufferReference).finalizeCodeWithDisassembly dataLogFArgumentsForHeading) \ : (linkBufferReference).finalizeCodeWithoutDisassembly()) // Use this to finalize code, like so: // // CodeRef code = FINALIZE_CODE(linkBuffer, ("my super thingy number %d", number)); // // Which, in disassembly mode, will print: // // Generated JIT code for my super thingy number 42: // Code at [0x123456, 0x234567]: // 0x123456: mov $0, 0 // 0x12345a: ret // // ... and so on. // // Note that the dataLogFArgumentsForHeading are only evaluated when showDisassembly // is true, so you can hide expensive disassembly-only computations inside there. #define FINALIZE_CODE(linkBufferReference, dataLogFArgumentsForHeading) \ FINALIZE_CODE_IF(Options::showDisassembly(), linkBufferReference, dataLogFArgumentsForHeading) #define FINALIZE_DFG_CODE(linkBufferReference, dataLogFArgumentsForHeading) \ FINALIZE_CODE_IF((Options::showDisassembly() || Options::showDFGDisassembly()), linkBufferReference, dataLogFArgumentsForHeading) } // namespace JSC #endif // ENABLE(ASSEMBLER) #endif // LinkBuffer_h