/* * Copyright (C) 2007, 2008, 2009, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WTF_ASCIICType_h #define WTF_ASCIICType_h #include // The behavior of many of the functions in the header is dependent // on the current locale. But in the WebKit project, all uses of those functions // are in code processing something that's not locale-specific. These equivalents // for some of the functions are named more explicitly, not dependent // on the C library locale, and we should also optimize them as needed. // All functions return false or leave the character unchanged if passed a character // that is outside the range 0-7F. So they can be used on Unicode strings or // characters if the intent is to do processing only if the character is ASCII. namespace WTF { template inline bool isASCII(CharType c) { return !(c & ~0x7F); } template inline bool isASCIIAlpha(CharType c) { return (c | 0x20) >= 'a' && (c | 0x20) <= 'z'; } template inline bool isASCIIDigit(CharType c) { return c >= '0' && c <= '9'; } template inline bool isASCIIAlphanumeric(CharType c) { return isASCIIDigit(c) || isASCIIAlpha(c); } template inline bool isASCIIHexDigit(CharType c) { return isASCIIDigit(c) || ((c | 0x20) >= 'a' && (c | 0x20) <= 'f'); } template inline bool isASCIILower(CharType c) { return c >= 'a' && c <= 'z'; } template inline bool isASCIIOctalDigit(CharType c) { return (c >= '0') & (c <= '7'); } template inline bool isASCIIPrintable(CharType c) { return c >= ' ' && c <= '~'; } /* Statistics from a run of Apple's page load test for callers of isASCIISpace: character count --------- ----- non-spaces 689383 20 space 294720 0A \n 89059 09 \t 28320 0D \r 0 0C \f 0 0B \v 0 */ template inline bool isASCIISpace(CharType c) { return c <= ' ' && (c == ' ' || (c <= 0xD && c >= 0x9)); } template inline bool isASCIIUpper(CharType c) { return c >= 'A' && c <= 'Z'; } template inline CharType toASCIILower(CharType c) { return c | ((c >= 'A' && c <= 'Z') << 5); } template inline CharType toASCIILowerUnchecked(CharType character) { // This function can be used for comparing any input character // to a lowercase English character. The isASCIIAlphaCaselessEqual // below should be used for regular comparison of ASCII alpha // characters, but switch statements in CSS tokenizer require // direct use of this function. return character | 0x20; } template inline CharType toASCIIUpper(CharType c) { return c & ~((c >= 'a' && c <= 'z') << 5); } template inline int toASCIIHexValue(CharType c) { ASSERT(isASCIIHexDigit(c)); return c < 'A' ? c - '0' : (c - 'A' + 10) & 0xF; } template inline int toASCIIHexValue(CharType upperValue, CharType lowerValue) { ASSERT(isASCIIHexDigit(upperValue) && isASCIIHexDigit(lowerValue)); return ((toASCIIHexValue(upperValue) << 4) & 0xF0) | toASCIIHexValue(lowerValue); } inline char lowerNibbleToASCIIHexDigit(char c) { char nibble = c & 0xF; return nibble < 10 ? '0' + nibble : 'A' + nibble - 10; } inline char upperNibbleToASCIIHexDigit(char c) { char nibble = (c >> 4) & 0xF; return nibble < 10 ? '0' + nibble : 'A' + nibble - 10; } template inline bool isASCIIAlphaCaselessEqual(CharType cssCharacter, char character) { // This function compares a (preferrably) constant ASCII // lowercase letter to any input character. ASSERT(character >= 'a' && character <= 'z'); return LIKELY(toASCIILowerUnchecked(cssCharacter) == character); } } using WTF::isASCII; using WTF::isASCIIAlpha; using WTF::isASCIIAlphanumeric; using WTF::isASCIIDigit; using WTF::isASCIIHexDigit; using WTF::isASCIILower; using WTF::isASCIIOctalDigit; using WTF::isASCIIPrintable; using WTF::isASCIISpace; using WTF::isASCIIUpper; using WTF::toASCIIHexValue; using WTF::toASCIILower; using WTF::toASCIILowerUnchecked; using WTF::toASCIIUpper; using WTF::lowerNibbleToASCIIHexDigit; using WTF::upperNibbleToASCIIHexDigit; using WTF::isASCIIAlphaCaselessEqual; #endif