/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BumpPointerAllocator_h #define BumpPointerAllocator_h #include #include #include namespace WTF { #define MINIMUM_BUMP_POOL_SIZE 0x1000 class BumpPointerPool { public: // ensureCapacity will check whether the current pool has capacity to // allocate 'size' bytes of memory If it does not, it will attempt to // allocate a new pool (which will be added to this one in a chain). // // If allocation fails (out of memory) this method will return null. // If the return value is non-null, then callers should update any // references they have to this current (possibly full) BumpPointerPool // to instead point to the newly returned BumpPointerPool. BumpPointerPool* ensureCapacity(size_t size) { void* allocationEnd = static_cast(m_current) + size; ASSERT(allocationEnd > m_current); // check for overflow if (allocationEnd <= static_cast(this)) return this; return ensureCapacityCrossPool(this, size); } // alloc should only be called after calling ensureCapacity; as such // alloc will never fail. void* alloc(size_t size) { void* current = m_current; void* allocationEnd = static_cast(current) + size; ASSERT(allocationEnd > current); // check for overflow ASSERT(allocationEnd <= static_cast(this)); m_current = allocationEnd; return current; } // The dealloc method releases memory allocated using alloc. Memory // must be released in a LIFO fashion, e.g. if the client calls alloc // four times, returning pointer A, B, C, D, then the only valid order // in which these may be deallocaed is D, C, B, A. // // The client may optionally skip some deallocations. In the example // above, it would be valid to only explicitly dealloc C, A (D being // dealloced along with C, B along with A). // // If pointer was not allocated from this pool (or pools) then dealloc // will CRASH(). Callers should update any references they have to // this current BumpPointerPool to instead point to the returned // BumpPointerPool. BumpPointerPool* dealloc(void* position) { if ((position >= m_start) && (position <= static_cast(this))) { ASSERT(position <= m_current); m_current = position; return this; } return deallocCrossPool(this, position); } private: // Placement operator new, returns the last 'size' bytes of allocation for use as this. void* operator new(size_t size, const PageAllocation& allocation) { ASSERT(size < allocation.size()); return reinterpret_cast(reinterpret_cast(allocation.base()) + allocation.size()) - size; } BumpPointerPool(const PageAllocation& allocation) : m_current(allocation.base()) , m_start(allocation.base()) , m_next(0) , m_previous(0) , m_allocation(allocation) { } static BumpPointerPool* create(size_t minimumCapacity = 0) { // Add size of BumpPointerPool object, check for overflow. minimumCapacity += sizeof(BumpPointerPool); if (minimumCapacity < sizeof(BumpPointerPool)) return 0; size_t poolSize = std::max(static_cast(MINIMUM_BUMP_POOL_SIZE), WTF::pageSize()); while (poolSize < minimumCapacity) { poolSize <<= 1; // The following if check relies on MINIMUM_BUMP_POOL_SIZE being a power of 2! ASSERT(!(MINIMUM_BUMP_POOL_SIZE & (MINIMUM_BUMP_POOL_SIZE - 1))); if (!poolSize) return 0; } PageAllocation allocation = PageAllocation::allocate(poolSize); if (!!allocation) return new (allocation) BumpPointerPool(allocation); return 0; } void shrink() { ASSERT(!m_previous); m_current = m_start; while (m_next) { BumpPointerPool* nextNext = m_next->m_next; m_next->destroy(); m_next = nextNext; } } void destroy() { m_allocation.deallocate(); } static BumpPointerPool* ensureCapacityCrossPool(BumpPointerPool* previousPool, size_t size) { // The pool passed should not have capacity, so we'll start with the next one. ASSERT(previousPool); ASSERT((static_cast(previousPool->m_current) + size) > previousPool->m_current); // check for overflow ASSERT((static_cast(previousPool->m_current) + size) > static_cast(previousPool)); BumpPointerPool* pool = previousPool->m_next; while (true) { if (!pool) { // We've run to the end; allocate a new pool. pool = BumpPointerPool::create(size); previousPool->m_next = pool; pool->m_previous = previousPool; return pool; } // void* current = pool->m_current; void* allocationEnd = static_cast(current) + size; ASSERT(allocationEnd > current); // check for overflow if (allocationEnd <= static_cast(pool)) return pool; } } static BumpPointerPool* deallocCrossPool(BumpPointerPool* pool, void* position) { // Should only be called if position is not in the current pool. ASSERT((position < pool->m_start) || (position > static_cast(pool))); while (true) { // Unwind the current pool to the start, move back in the chain to the previous pool. pool->m_current = pool->m_start; pool = pool->m_previous; // position was nowhere in the chain! if (!pool) CRASH(); if ((position >= pool->m_start) && (position <= static_cast(pool))) { ASSERT(position <= pool->m_current); pool->m_current = position; return pool; } } } void* m_current; void* m_start; BumpPointerPool* m_next; BumpPointerPool* m_previous; PageAllocation m_allocation; friend class BumpPointerAllocator; }; // A BumpPointerAllocator manages a set of BumpPointerPool objects, which // can be used for LIFO (stack like) allocation. // // To begin allocating using this class call startAllocator(). The result // of this method will be null if the initial pool allocation fails, or a // pointer to a BumpPointerPool object that can be used to perform // allocations. Whilst running no memory will be released until // stopAllocator() is called. At this point all allocations made through // this allocator will be reaped, and underlying memory may be freed. // // (In practice we will still hold on to the initial pool to allow allocation // to be quickly restared, but aditional pools will be freed). // // This allocator is non-renetrant, it is encumbant on the clients to ensure // startAllocator() is not called again until stopAllocator() has been called. class BumpPointerAllocator { public: BumpPointerAllocator() : m_head(0) { } ~BumpPointerAllocator() { if (m_head) m_head->destroy(); } BumpPointerPool* startAllocator() { if (!m_head) m_head = BumpPointerPool::create(); return m_head; } void stopAllocator() { if (m_head) m_head->shrink(); } private: BumpPointerPool* m_head; }; } using WTF::BumpPointerAllocator; #endif // BumpPointerAllocator_h