/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCONTEXT2DTEXTURE_P_H #define QQUICKCONTEXT2DTEXTURE_P_H #include #include "qquickcanvasitem_p.h" #include "qquickcontext2d_p.h" #include #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class QQuickContext2DTile; class QQuickContext2DCommandBuffer; class QQuickContext2DTexture : public QSGDynamicTexture { Q_OBJECT public: QQuickContext2DTexture(); ~QQuickContext2DTexture(); virtual bool hasAlphaChannel() const {return true;} virtual bool hasMipmaps() const {return false;} virtual QSize textureSize() const; virtual void lock() {} virtual void unlock() {} virtual void wait() {} virtual void wake() {} bool threadRendering() const {return m_threadRendering;} virtual bool supportThreadRendering() const = 0; virtual bool supportDirectRendering() const = 0; virtual QQuickCanvasItem::RenderTarget renderTarget() const = 0; virtual QImage toImage(const QRectF& region = QRectF()) = 0; static QRect tiledRect(const QRectF& window, const QSize& tileSize); virtual bool setCanvasSize(const QSize &size); virtual bool setTileSize(const QSize &size); virtual bool setCanvasWindow(const QRect& canvasWindow); void setSmooth(bool smooth); bool setDirtyRect(const QRect &dirtyRect); virtual void canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth); bool canvasDestroyed(); Q_SIGNALS: void textureChanged(); public Q_SLOTS: void markDirtyTexture(); void setItem(QQuickCanvasItem* item); void paint(); protected: void paintWithoutTiles(); virtual QPaintDevice* beginPainting() {m_painting = true; return 0; } virtual void endPainting() {m_painting = false;} virtual QQuickContext2DTile* createTile() const = 0; virtual void compositeTile(QQuickContext2DTile* tile) = 0; void clearTiles(); QRect createTiles(const QRect& window); QList m_tiles; QQuickContext2D* m_context; QQuickContext2D::State m_state; QQuickCanvasItem* m_item; QSize m_canvasSize; QSize m_tileSize; QRect m_canvasWindow; uint m_dirtyCanvas : 1; uint m_dirtyTexture : 1; uint m_threadRendering : 1; uint m_smooth : 1; uint m_tiledCanvas : 1; uint m_doGrabImage : 1; uint m_painting : 1; }; class QQuickContext2DFBOTexture : public QQuickContext2DTexture { Q_OBJECT public: QQuickContext2DFBOTexture(); ~QQuickContext2DFBOTexture(); virtual int textureId() const; virtual bool updateTexture(); virtual QQuickContext2DTile* createTile() const; virtual QImage toImage(const QRectF& region = QRectF()); virtual QPaintDevice* beginPainting(); virtual void endPainting(); QRectF textureSubRect() const; virtual bool supportThreadRendering() const {return false;} virtual bool supportDirectRendering() const {return false;} virtual QQuickCanvasItem::RenderTarget renderTarget() const; virtual void compositeTile(QQuickContext2DTile* tile); virtual void bind(); virtual bool setCanvasSize(const QSize &size); virtual bool setTileSize(const QSize &size); virtual bool setCanvasWindow(const QRect& canvasWindow); private Q_SLOTS: void grabImage(); private: bool doMultisampling() const; QImage m_grabedImage; QOpenGLFramebufferObject *m_fbo; QOpenGLFramebufferObject *m_multisampledFbo; QMutex m_mutex; QWaitCondition m_condition; QSize m_fboSize; QPaintDevice *m_paint_device; }; class QSGPlainTexture; class QQuickContext2DImageTexture : public QQuickContext2DTexture { Q_OBJECT public: QQuickContext2DImageTexture(bool threadRendering = true); ~QQuickContext2DImageTexture(); virtual int textureId() const; virtual void bind(); virtual bool supportThreadRendering() const {return true;} virtual bool supportDirectRendering() const; virtual QQuickCanvasItem::RenderTarget renderTarget() const; virtual void lock(); virtual void unlock(); virtual void wait(); virtual void wake(); virtual bool updateTexture(); virtual QQuickContext2DTile* createTile() const; virtual QImage toImage(const QRectF& region = QRectF()); virtual QPaintDevice* beginPainting(); virtual void compositeTile(QQuickContext2DTile* tile); private Q_SLOTS: void grabImage(const QRect& r); private: QImage m_image; QImage m_grabedImage; QMutex m_mutex; QWaitCondition m_waitCondition; QPainter m_painter; QSGPlainTexture* m_texture; }; QT_END_HEADER QT_END_NAMESPACE #endif // QQUICKCONTEXT2DTEXTURE_P_H