/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGCONTEXT2DNODE_P_H #define QSGCONTEXT2DNODE_P_H #include "qsgnode.h" #include "qsgtexturematerial.h" #include "qsgcanvasitem_p.h" #include "qsgcontext2dtexture_p.h" #include "qsgcontext2d_p.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class QSGContext2DNode : public QSGGeometryNode { public: QSGContext2DNode(QSGCanvasItem* item); virtual ~QSGContext2DNode(); void setTexture(QSGContext2DTexture* texture); void update(); void preprocess(); private: void updateTexture(); void updateGeometry(); QSGCanvasItem* m_item; QSGOpaqueTextureMaterial m_material; QSGTextureMaterial m_materialO; QSGGeometry m_geometry; QSGContext2DTexture* m_texture; bool m_dirtyGeometry; bool m_dirtyTexture; }; QT_END_HEADER QT_END_NAMESPACE #endif // QSGCONTEXT2DNODE_P_H