/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgcontext2dtexture_p.h" #include "qsgcontext2dtile_p.h" #include "qsgcanvasitem_p.h" #include #include #include "qsgcontext2dcommandbuffer_p.h" #include #include #include #include #define QT_MINIMUM_FBO_SIZE 64 static inline int qt_next_power_of_two(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; ++v; return v; } Q_GLOBAL_STATIC(QThread, globalCanvasThreadRenderInstance) QSGContext2DTexture::QSGContext2DTexture() : QSGDynamicTexture() , m_context(0) , m_canvasSize(QSize(1, 1)) , m_tileSize(QSize(1, 1)) , m_canvasWindow(QRect(0, 0, 1, 1)) , m_dirtyCanvas(false) , m_dirtyTexture(false) , m_threadRendering(false) , m_smooth(false) , m_tiledCanvas(false) , m_doGrabImage(false) , m_painting(false) { } QSGContext2DTexture::~QSGContext2DTexture() { clearTiles(); } QSize QSGContext2DTexture::textureSize() const { return m_canvasWindow.size(); } void QSGContext2DTexture::markDirtyTexture() { lock(); m_dirtyTexture = true; unlock(); emit textureChanged(); } bool QSGContext2DTexture::setCanvasSize(const QSize &size) { if (m_canvasSize != size) { m_canvasSize = size; m_dirtyCanvas = true; return true; } return false; } bool QSGContext2DTexture::setTileSize(const QSize &size) { if (m_tileSize != size) { m_tileSize = size; m_dirtyCanvas = true; return true; } return false; } void QSGContext2DTexture::setSmooth(bool smooth) { m_smooth = smooth; } void QSGContext2DTexture::setItem(QSGCanvasItem* item) { if (!item) { lock(); m_item = 0; m_context = 0; unlock(); wake(); } else if (m_item != item) { lock(); m_item = item; m_context = item->context(); m_state = m_context->state; unlock(); connect(this, SIGNAL(textureChanged()), m_item, SIGNAL(painted())); } } bool QSGContext2DTexture::setCanvasWindow(const QRect& r) { if (m_canvasWindow != r) { m_canvasWindow = r; return true; } return false; } bool QSGContext2DTexture::setDirtyRect(const QRect &r) { bool doDirty = false; if (m_tiledCanvas) { foreach (QSGContext2DTile* t, m_tiles) { bool dirty = t->rect().intersected(r).isValid(); t->markDirty(dirty); if (dirty) doDirty = true; } } else { doDirty = m_canvasWindow.intersected(r).isValid(); } return doDirty; } void QSGContext2DTexture::canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth) { lock(); QSize ts = tileSize; if (ts.width() > canvasSize.width()) ts.setWidth(canvasSize.width()); if (ts.height() > canvasSize.height()) ts.setHeight(canvasSize.height()); setCanvasSize(canvasSize); setTileSize(ts); if (canvasSize == canvasWindow.size()) { m_tiledCanvas = false; m_dirtyCanvas = false; } else { m_tiledCanvas = true; } bool doDirty = false; if (dirtyRect.isValid()) doDirty = setDirtyRect(dirtyRect); bool windowChanged = setCanvasWindow(canvasWindow); if (windowChanged || doDirty) { if (m_threadRendering) QMetaObject::invokeMethod(this, "paint", Qt::QueuedConnection); else if (supportDirectRendering()) { QMetaObject::invokeMethod(this, "paint", Qt::DirectConnection); } } setSmooth(smooth); unlock(); } void QSGContext2DTexture::paintWithoutTiles() { QSGContext2DCommandBuffer* ccb = m_context->buffer(); if (ccb->isEmpty() && m_threadRendering && !m_doGrabImage) { lock(); if (m_item) QMetaObject::invokeMethod(m_item, "_doPainting", Qt::QueuedConnection, Q_ARG(QRectF, QRectF(0, 0, m_canvasSize.width(), m_canvasSize.height()))); wait(); unlock(); } if (ccb->isEmpty()) { return; } QPaintDevice* device = beginPainting(); if (!device) { endPainting(); return; } QPainter p; p.begin(device); if (m_smooth) p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform); else p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform, false); p.setCompositionMode(QPainter::CompositionMode_SourceOver); m_state = ccb->replay(&p, m_state); ccb->clear(); markDirtyTexture(); endPainting(); } bool QSGContext2DTexture::canvasDestroyed() { bool noCanvas = false; lock(); noCanvas = m_item == 0; unlock(); return noCanvas; } void QSGContext2DTexture::paint() { if (canvasDestroyed()) return; if (!m_tiledCanvas) { paintWithoutTiles(); } else { QSGContext2D::State oldState = m_state; QSGContext2DCommandBuffer* ccb = m_context->buffer(); lock(); QRect tiledRegion = createTiles(m_canvasWindow.intersected(QRect(QPoint(0, 0), m_canvasSize))); unlock(); if (!tiledRegion.isEmpty()) { if (m_threadRendering && !m_doGrabImage) { QRect dirtyRect; lock(); foreach (QSGContext2DTile* tile, m_tiles) { if (tile->dirty()) { if (dirtyRect.isEmpty()) dirtyRect = tile->rect(); else dirtyRect |= tile->rect(); } } unlock(); if (dirtyRect.isValid()) { lock(); if (m_item) QMetaObject::invokeMethod(m_item, "_doPainting", Qt::QueuedConnection, Q_ARG(QRectF, dirtyRect)); wait(); unlock(); } } if (beginPainting()) { foreach (QSGContext2DTile* tile, m_tiles) { bool dirtyTile = false, dirtyCanvas = false, smooth = false; lock(); dirtyTile = tile->dirty(); smooth = m_smooth; dirtyCanvas = m_dirtyCanvas; unlock(); //canvas size or tile size may change during painting tiles if (dirtyCanvas) { if (m_threadRendering) QMetaObject::invokeMethod(this, "paint", Qt::QueuedConnection); endPainting(); return; } else if (dirtyTile) { m_state = ccb->replay(tile->createPainter(smooth), oldState); tile->drawFinished(); lock(); tile->markDirty(false); unlock(); } compositeTile(tile); } ccb->clear(); endPainting(); markDirtyTexture(); } } } } QRect QSGContext2DTexture::tiledRect(const QRectF& window, const QSize& tileSize) { if (window.isEmpty()) return QRect(); const int tw = tileSize.width(); const int th = tileSize.height(); const int h1 = window.left() / tw; const int v1 = window.top() / th; const int htiles = ((window.right() - h1 * tw) + tw - 1)/tw; const int vtiles = ((window.bottom() - v1 * th) + th - 1)/th; return QRect(h1 * tw, v1 * th, htiles * tw, vtiles * th); } QRect QSGContext2DTexture::createTiles(const QRect& window) { QList oldTiles = m_tiles; m_tiles.clear(); if (window.isEmpty()) { m_dirtyCanvas = false; return QRect(); } QRect r = tiledRect(window, m_tileSize); const int tw = m_tileSize.width(); const int th = m_tileSize.height(); const int h1 = window.left() / tw; const int v1 = window.top() / th; const int htiles = r.width() / tw; const int vtiles = r.height() / th; for (int yy = 0; yy < vtiles; ++yy) { for (int xx = 0; xx < htiles; ++xx) { int ht = xx + h1; int vt = yy + v1; QSGContext2DTile* tile = 0; QPoint pos(ht * tw, vt * th); QRect rect(pos, m_tileSize); for (int i = 0; i < oldTiles.size(); i++) { if (oldTiles[i]->rect() == rect) { tile = oldTiles.takeAt(i); break; } } if (!tile) tile = createTile(); tile->setRect(rect); m_tiles.append(tile); } } qDeleteAll(oldTiles); m_dirtyCanvas = false; return r; } void QSGContext2DTexture::clearTiles() { qDeleteAll(m_tiles); m_tiles.clear(); } QSGContext2DFBOTexture::QSGContext2DFBOTexture() : QSGContext2DTexture() , m_fbo(0) , m_multisampledFbo(0) , m_paint_device(0) { m_threadRendering = false; } QSGContext2DFBOTexture::~QSGContext2DFBOTexture() { delete m_fbo; delete m_multisampledFbo; delete m_paint_device; } bool QSGContext2DFBOTexture::setCanvasSize(const QSize &size) { QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.width())) , qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.height()))); if (m_canvasSize != s) { m_canvasSize = s; m_dirtyCanvas = true; return true; } return false; } bool QSGContext2DFBOTexture::setTileSize(const QSize &size) { QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.width())) , qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.height()))); if (m_tileSize != s) { m_tileSize = s; m_dirtyCanvas = true; return true; } return false; } bool QSGContext2DFBOTexture::setCanvasWindow(const QRect& canvasWindow) { QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(canvasWindow.size().width())) , qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(canvasWindow.size().height()))); bool doChanged = false; if (m_fboSize != s) { m_fboSize = s; doChanged = true; } if (m_canvasWindow != canvasWindow) m_canvasWindow = canvasWindow; return doChanged; } void QSGContext2DFBOTexture::bind() { glBindTexture(GL_TEXTURE_2D, textureId()); updateBindOptions(); } QRectF QSGContext2DFBOTexture::textureSubRect() const { return QRectF(0 , 0 , qreal(m_canvasWindow.width()) / m_fboSize.width() , qreal(m_canvasWindow.height()) / m_fboSize.height()); } int QSGContext2DFBOTexture::textureId() const { return m_fbo? m_fbo->texture() : 0; } bool QSGContext2DFBOTexture::updateTexture() { if (!m_context->buffer()->isEmpty()) { paint(); } bool textureUpdated = m_dirtyTexture; m_dirtyTexture = false; if (m_doGrabImage) { grabImage(); m_condition.wakeOne(); m_doGrabImage = false; } return textureUpdated; } QSGContext2DTile* QSGContext2DFBOTexture::createTile() const { return new QSGContext2DFBOTile(); } void QSGContext2DFBOTexture::grabImage() { if (m_fbo) { m_grabedImage = m_fbo->toImage(); } } bool QSGContext2DFBOTexture::doMultisampling() const { static bool extensionsChecked = false; static bool multisamplingSupported = false; if (!extensionsChecked) { QList extensions = QByteArray((const char *)glGetString(GL_EXTENSIONS)).split(' '); multisamplingSupported = extensions.contains("GL_EXT_framebuffer_multisample") && extensions.contains("GL_EXT_framebuffer_blit"); extensionsChecked = true; } return multisamplingSupported && m_smooth; } QImage QSGContext2DFBOTexture::toImage(const QRectF& region) { #define QML_CONTEXT2D_WAIT_MAX 5000 m_doGrabImage = true; if (m_item) m_item->update(); QImage grabbed; m_mutex.lock(); bool ok = m_condition.wait(&m_mutex, QML_CONTEXT2D_WAIT_MAX); if (!ok) grabbed = QImage(); if (region.isValid()) grabbed = m_grabedImage.copy(region.toRect()); else grabbed = m_grabedImage; m_grabedImage = QImage(); return grabbed; } void QSGContext2DFBOTexture::compositeTile(QSGContext2DTile* tile) { QSGContext2DFBOTile* t = static_cast(tile); QRect target = t->rect().intersect(m_canvasWindow); if (target.isValid()) { QRect source = target; source.moveTo(source.topLeft() - t->rect().topLeft()); target.moveTo(target.topLeft() - m_canvasWindow.topLeft()); QOpenGLFramebufferObject::blitFramebuffer(m_fbo, target, t->fbo(), source); } } QSGCanvasItem::RenderTarget QSGContext2DFBOTexture::renderTarget() const { return QSGCanvasItem::FramebufferObject; } QPaintDevice* QSGContext2DFBOTexture::beginPainting() { QSGContext2DTexture::beginPainting(); if (m_canvasWindow.size().isEmpty() && !m_threadRendering) { delete m_fbo; delete m_multisampledFbo; m_fbo = 0; m_multisampledFbo = 0; return 0; } else if (!m_fbo || m_fbo->size() != m_fboSize) { delete m_fbo; delete m_multisampledFbo; if (doMultisampling()) { { QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); format.setSamples(8); m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, format); } { QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::NoAttachment); m_fbo = new QOpenGLFramebufferObject(m_fboSize, format); } } else { QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); m_fbo = new QOpenGLFramebufferObject(m_fboSize, format); } } if (doMultisampling()) m_multisampledFbo->bind(); else m_fbo->bind(); if (!m_paint_device) { QOpenGLPaintDevice *gl_device = new QOpenGLPaintDevice(m_fbo->size()); gl_device->setPaintFlipped(true); m_paint_device = gl_device; } return m_paint_device; } void QSGContext2DFBOTexture::endPainting() { QSGContext2DTexture::endPainting(); if (m_multisampledFbo) { QOpenGLFramebufferObject::blitFramebuffer(m_fbo, m_multisampledFbo); m_multisampledFbo->release(); } else if (m_fbo) m_fbo->release(); } void qt_quit_context2d_render_thread() { QThread* thread = globalCanvasThreadRenderInstance(); if (thread->isRunning()) { thread->exit(0); thread->wait(1000); } } QSGContext2DImageTexture::QSGContext2DImageTexture(bool threadRendering) : QSGContext2DTexture() , m_texture(new QSGPlainTexture()) { m_texture->setOwnsTexture(true); m_texture->setHasMipmaps(false); m_threadRendering = threadRendering; if (m_threadRendering) { QThread* thread = globalCanvasThreadRenderInstance(); moveToThread(thread); if (!thread->isRunning()) { qAddPostRoutine(qt_quit_context2d_render_thread); thread->start(); } } } QSGContext2DImageTexture::~QSGContext2DImageTexture() { delete m_texture; } int QSGContext2DImageTexture::textureId() const { return m_texture->textureId(); } void QSGContext2DImageTexture::lock() { if (m_threadRendering) m_mutex.lock(); } void QSGContext2DImageTexture::unlock() { if (m_threadRendering) m_mutex.unlock(); } void QSGContext2DImageTexture::wait() { if (m_threadRendering) m_waitCondition.wait(&m_mutex); } void QSGContext2DImageTexture::wake() { if (m_threadRendering) m_waitCondition.wakeOne(); } bool QSGContext2DImageTexture::supportDirectRendering() const { return !m_threadRendering; } QSGCanvasItem::RenderTarget QSGContext2DImageTexture::renderTarget() const { return QSGCanvasItem::Image; } void QSGContext2DImageTexture::bind() { m_texture->bind(); } bool QSGContext2DImageTexture::updateTexture() { lock(); bool textureUpdated = m_dirtyTexture; if (m_dirtyTexture) { m_texture->setImage(m_image); m_dirtyTexture = false; } unlock(); return textureUpdated; } QSGContext2DTile* QSGContext2DImageTexture::createTile() const { return new QSGContext2DImageTile(); } void QSGContext2DImageTexture::grabImage(const QRect& r) { m_doGrabImage = true; paint(); m_doGrabImage = false; m_grabedImage = m_image.copy(r); } QImage QSGContext2DImageTexture::toImage(const QRectF& region) { QRect r = region.isValid() ? region.toRect() : QRect(QPoint(0, 0), m_canvasWindow.size()); if (threadRendering()) { wake(); QMetaObject::invokeMethod(this, "grabImage", Qt::BlockingQueuedConnection, Q_ARG(QRect, r)); } else { QMetaObject::invokeMethod(this, "grabImage", Qt::DirectConnection, Q_ARG(QRect, r)); } QImage image = m_grabedImage; m_grabedImage = QImage(); return image; } QPaintDevice* QSGContext2DImageTexture::beginPainting() { QSGContext2DTexture::beginPainting(); if (m_canvasWindow.size().isEmpty()) return 0; lock(); if (m_image.size() != m_canvasWindow.size()) { m_image = QImage(m_canvasWindow.size(), QImage::Format_ARGB32_Premultiplied); m_image.fill(0x00000000); } unlock(); return &m_image; } void QSGContext2DImageTexture::compositeTile(QSGContext2DTile* tile) { Q_ASSERT(!tile->dirty()); QSGContext2DImageTile* t = static_cast(tile); QRect target = t->rect().intersect(m_canvasWindow); if (target.isValid()) { QRect source = target; source.moveTo(source.topLeft() - t->rect().topLeft()); target.moveTo(target.topLeft() - m_canvasWindow.topLeft()); lock(); m_painter.begin(&m_image); m_painter.setCompositionMode(QPainter::CompositionMode_Source); m_painter.drawImage(target, t->image(), source); m_painter.end(); unlock(); } }