/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquicktextinput_p.h" #include "qquicktextinput_p_p.h" #include "qquickcanvas.h" #include #include #include #include #include #include "qquicktextnode_p.h" #include #include #include QT_BEGIN_NAMESPACE DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD) /*! \qmlclass TextInput QQuickTextInput \inqmlmodule QtQuick 2 \ingroup qml-basic-visual-elements \brief The TextInput item displays an editable line of text. \inherits Item The TextInput element displays a single line of editable plain text. TextInput is used to accept a line of text input. Input constraints can be placed on a TextInput item (for example, through a \l validator or \l inputMask), and setting \l echoMode to an appropriate value enables TextInput to be used for a password input field. On Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled. If you want such bindings (on any platform), you will need to construct them in QML. \sa TextEdit, Text, {declarative/text/textselection}{Text Selection example} */ QQuickTextInput::QQuickTextInput(QQuickItem* parent) : QQuickImplicitSizeItem(*(new QQuickTextInputPrivate), parent) { Q_D(QQuickTextInput); d->init(); } QQuickTextInput::~QQuickTextInput() { } /*! \qmlproperty string QtQuick2::TextInput::text The text in the TextInput. */ QString QQuickTextInput::text() const { Q_D(const QQuickTextInput); return d->control->text(); } void QQuickTextInput::setText(const QString &s) { Q_D(QQuickTextInput); if (s == text()) return; d->control->setText(s); } /*! \qmlproperty string QtQuick2::TextInput::font.family Sets the family name of the font. The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]". If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen. If the family isn't available a family will be set using the font matching algorithm. */ /*! \qmlproperty bool QtQuick2::TextInput::font.bold Sets whether the font weight is bold. */ /*! \qmlproperty enumeration QtQuick2::TextInput::font.weight Sets the font's weight. The weight can be one of: \list \o Font.Light \o Font.Normal - the default \o Font.DemiBold \o Font.Bold \o Font.Black \endlist \qml TextInput { text: "Hello"; font.weight: Font.DemiBold } \endqml */ /*! \qmlproperty bool QtQuick2::TextInput::font.italic Sets whether the font has an italic style. */ /*! \qmlproperty bool QtQuick2::TextInput::font.underline Sets whether the text is underlined. */ /*! \qmlproperty bool QtQuick2::TextInput::font.strikeout Sets whether the font has a strikeout style. */ /*! \qmlproperty real QtQuick2::TextInput::font.pointSize Sets the font size in points. The point size must be greater than zero. */ /*! \qmlproperty int QtQuick2::TextInput::font.pixelSize Sets the font size in pixels. Using this function makes the font device dependent. Use \c pointSize to set the size of the font in a device independent manner. */ /*! \qmlproperty real QtQuick2::TextInput::font.letterSpacing Sets the letter spacing for the font. Letter spacing changes the default spacing between individual letters in the font. A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing. */ /*! \qmlproperty real QtQuick2::TextInput::font.wordSpacing Sets the word spacing for the font. Word spacing changes the default spacing between individual words. A positive value increases the word spacing by a corresponding amount of pixels, while a negative value decreases the inter-word spacing accordingly. */ /*! \qmlproperty enumeration QtQuick2::TextInput::font.capitalization Sets the capitalization for the text. \list \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied. \o Font.AllUppercase - This alters the text to be rendered in all uppercase type. \o Font.AllLowercase - This alters the text to be rendered in all lowercase type. \o Font.SmallCaps - This alters the text to be rendered in small-caps type. \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character. \endlist \qml TextInput { text: "Hello"; font.capitalization: Font.AllLowercase } \endqml */ QFont QQuickTextInput::font() const { Q_D(const QQuickTextInput); return d->sourceFont; } void QQuickTextInput::setFont(const QFont &font) { Q_D(QQuickTextInput); if (d->sourceFont == font) return; d->sourceFont = font; QFont oldFont = d->font; d->font = font; if (d->font.pointSizeF() != -1) { // 0.5pt resolution qreal size = qRound(d->font.pointSizeF()*2.0); d->font.setPointSizeF(size/2.0); } if (oldFont != d->font) { d->control->setFont(d->font); updateSize(); updateCursorRectangle(); if (d->cursorItem) { d->cursorItem->setHeight(QFontMetrics(d->font).height()); } } emit fontChanged(d->sourceFont); } /*! \qmlproperty color QtQuick2::TextInput::color The text color. */ QColor QQuickTextInput::color() const { Q_D(const QQuickTextInput); return d->color; } void QQuickTextInput::setColor(const QColor &c) { Q_D(QQuickTextInput); if (c != d->color) { d->color = c; update(); emit colorChanged(c); } } /*! \qmlproperty color QtQuick2::TextInput::selectionColor The text highlight color, used behind selections. */ QColor QQuickTextInput::selectionColor() const { Q_D(const QQuickTextInput); return d->selectionColor; } void QQuickTextInput::setSelectionColor(const QColor &color) { Q_D(QQuickTextInput); if (d->selectionColor == color) return; d->selectionColor = color; QPalette p = d->control->palette(); p.setColor(QPalette::Highlight, d->selectionColor); d->control->setPalette(p); if (d->control->hasSelectedText()) update(); emit selectionColorChanged(color); } /*! \qmlproperty color QtQuick2::TextInput::selectedTextColor The highlighted text color, used in selections. */ QColor QQuickTextInput::selectedTextColor() const { Q_D(const QQuickTextInput); return d->selectedTextColor; } void QQuickTextInput::setSelectedTextColor(const QColor &color) { Q_D(QQuickTextInput); if (d->selectedTextColor == color) return; d->selectedTextColor = color; QPalette p = d->control->palette(); p.setColor(QPalette::HighlightedText, d->selectedTextColor); d->control->setPalette(p); if (d->control->hasSelectedText()) update(); emit selectedTextColorChanged(color); } /*! \qmlproperty enumeration QtQuick2::TextInput::horizontalAlignment \qmlproperty enumeration QtQuick2::TextInput::effectiveHorizontalAlignment Sets the horizontal alignment of the text within the TextInput item's width and height. By default, the text alignment follows the natural alignment of the text, for example text that is read from left to right will be aligned to the left. TextInput does not have vertical alignment, as the natural height is exactly the height of the single line of text. If you set the height manually to something larger, TextInput will always be top aligned vertically. You can use anchors to align it however you want within another item. The valid values for \c horizontalAlignment are \c TextInput.AlignLeft, \c TextInput.AlignRight and \c TextInput.AlignHCenter. When using the attached property LayoutMirroring::enabled to mirror application layouts, the horizontal alignment of text will also be mirrored. However, the property \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment of TextInput, use the read-only property \c effectiveHorizontalAlignment. */ QQuickTextInput::HAlignment QQuickTextInput::hAlign() const { Q_D(const QQuickTextInput); return d->hAlign; } void QQuickTextInput::setHAlign(HAlignment align) { Q_D(QQuickTextInput); bool forceAlign = d->hAlignImplicit && d->effectiveLayoutMirror; d->hAlignImplicit = false; if (d->setHAlign(align, forceAlign) && isComponentComplete()) { updateCursorRectangle(); } } void QQuickTextInput::resetHAlign() { Q_D(QQuickTextInput); d->hAlignImplicit = true; if (d->determineHorizontalAlignment() && isComponentComplete()) { updateCursorRectangle(); } } QQuickTextInput::HAlignment QQuickTextInput::effectiveHAlign() const { Q_D(const QQuickTextInput); QQuickTextInput::HAlignment effectiveAlignment = d->hAlign; if (!d->hAlignImplicit && d->effectiveLayoutMirror) { switch (d->hAlign) { case QQuickTextInput::AlignLeft: effectiveAlignment = QQuickTextInput::AlignRight; break; case QQuickTextInput::AlignRight: effectiveAlignment = QQuickTextInput::AlignLeft; break; default: break; } } return effectiveAlignment; } bool QQuickTextInputPrivate::setHAlign(QQuickTextInput::HAlignment alignment, bool forceAlign) { Q_Q(QQuickTextInput); if ((hAlign != alignment || forceAlign) && alignment <= QQuickTextInput::AlignHCenter) { // justify not supported QQuickTextInput::HAlignment oldEffectiveHAlign = q->effectiveHAlign(); hAlign = alignment; emit q->horizontalAlignmentChanged(alignment); if (oldEffectiveHAlign != q->effectiveHAlign()) emit q->effectiveHorizontalAlignmentChanged(); return true; } return false; } bool QQuickTextInputPrivate::determineHorizontalAlignment() { if (hAlignImplicit) { // if no explicit alignment has been set, follow the natural layout direction of the text QString text = control->text(); if (text.isEmpty()) text = control->preeditAreaText(); bool isRightToLeft = text.isEmpty() ? QGuiApplication::keyboardInputDirection() == Qt::RightToLeft : text.isRightToLeft(); return setHAlign(isRightToLeft ? QQuickTextInput::AlignRight : QQuickTextInput::AlignLeft); } return false; } void QQuickTextInputPrivate::mirrorChange() { Q_Q(QQuickTextInput); if (q->isComponentComplete()) { if (!hAlignImplicit && (hAlign == QQuickTextInput::AlignRight || hAlign == QQuickTextInput::AlignLeft)) { q->updateCursorRectangle(); emit q->effectiveHorizontalAlignmentChanged(); } } } /*! \qmlproperty bool QtQuick2::TextInput::readOnly Sets whether user input can modify the contents of the TextInput. If readOnly is set to true, then user input will not affect the text property. Any bindings or attempts to set the text property will still work. */ bool QQuickTextInput::isReadOnly() const { Q_D(const QQuickTextInput); return d->control->isReadOnly(); } void QQuickTextInput::setReadOnly(bool ro) { Q_D(QQuickTextInput); if (d->control->isReadOnly() == ro) return; setFlag(QQuickItem::ItemAcceptsInputMethod, !ro); d->control->setReadOnly(ro); if (!ro) d->control->setCursorPosition(d->control->end()); emit readOnlyChanged(ro); } /*! \qmlproperty int QtQuick2::TextInput::maximumLength The maximum permitted length of the text in the TextInput. If the text is too long, it is truncated at the limit. By default, this property contains a value of 32767. */ int QQuickTextInput::maxLength() const { Q_D(const QQuickTextInput); return d->control->maxLength(); } void QQuickTextInput::setMaxLength(int ml) { Q_D(QQuickTextInput); if (d->control->maxLength() == ml) return; d->control->setMaxLength(ml); emit maximumLengthChanged(ml); } /*! \qmlproperty bool QtQuick2::TextInput::cursorVisible Set to true when the TextInput shows a cursor. This property is set and unset when the TextInput gets active focus, so that other properties can be bound to whether the cursor is currently showing. As it gets set and unset automatically, when you set the value yourself you must keep in mind that your value may be overwritten. It can be set directly in script, for example if a KeyProxy might forward keys to it and you desire it to look active when this happens (but without actually giving it active focus). It should not be set directly on the element, like in the below QML, as the specified value will be overridden an lost on focus changes. \code TextInput { text: "Text" cursorVisible: false } \endcode In the above snippet the cursor will still become visible when the TextInput gains active focus. */ bool QQuickTextInput::isCursorVisible() const { Q_D(const QQuickTextInput); return d->cursorVisible; } void QQuickTextInput::setCursorVisible(bool on) { Q_D(QQuickTextInput); if (d->cursorVisible == on) return; d->cursorVisible = on; d->control->setCursorBlinkPeriod(on ? qApp->styleHints()->cursorFlashTime() : 0); QRect r = d->control->cursorRect(); if (d->control->inputMask().isEmpty()) updateRect(r); else updateRect(); emit cursorVisibleChanged(d->cursorVisible); } /*! \qmlproperty int QtQuick2::TextInput::cursorPosition The position of the cursor in the TextInput. */ int QQuickTextInput::cursorPosition() const { Q_D(const QQuickTextInput); return d->control->cursor(); } void QQuickTextInput::setCursorPosition(int cp) { Q_D(QQuickTextInput); if (cp < 0 || cp > d->control->text().length()) return; d->control->moveCursor(cp); } /*! Returns a Rect which encompasses the cursor, but which may be larger than is required. Ignores custom cursor delegates. */ QRect QQuickTextInput::cursorRectangle() const { Q_D(const QQuickTextInput); QRect r = d->control->cursorRect(); // Scroll and make consistent with TextEdit // QLineControl inexplicably adds 1 to the height and horizontal padding // for unicode direction markers. r.adjust(5 - d->hscroll, 0, -4 - d->hscroll, -1); return r; } /*! \qmlproperty int QtQuick2::TextInput::selectionStart The cursor position before the first character in the current selection. This property is read-only. To change the selection, use select(start,end), selectAll(), or selectWord(). \sa selectionEnd, cursorPosition, selectedText */ int QQuickTextInput::selectionStart() const { Q_D(const QQuickTextInput); return d->lastSelectionStart; } /*! \qmlproperty int QtQuick2::TextInput::selectionEnd The cursor position after the last character in the current selection. This property is read-only. To change the selection, use select(start,end), selectAll(), or selectWord(). \sa selectionStart, cursorPosition, selectedText */ int QQuickTextInput::selectionEnd() const { Q_D(const QQuickTextInput); return d->lastSelectionEnd; } /*! \qmlmethod void QtQuick2::TextInput::select(int start, int end) Causes the text from \a start to \a end to be selected. If either start or end is out of range, the selection is not changed. After calling this, selectionStart will become the lesser and selectionEnd will become the greater (regardless of the order passed to this method). \sa selectionStart, selectionEnd */ void QQuickTextInput::select(int start, int end) { Q_D(QQuickTextInput); if (start < 0 || end < 0 || start > d->control->text().length() || end > d->control->text().length()) return; d->control->setSelection(start, end-start); } /*! \qmlproperty string QtQuick2::TextInput::selectedText This read-only property provides the text currently selected in the text input. It is equivalent to the following snippet, but is faster and easier to use. \js myTextInput.text.toString().substring(myTextInput.selectionStart, myTextInput.selectionEnd); \endjs */ QString QQuickTextInput::selectedText() const { Q_D(const QQuickTextInput); return d->control->selectedText(); } /*! \qmlproperty bool QtQuick2::TextInput::activeFocusOnPress Whether the TextInput should gain active focus on a mouse press. By default this is set to true. */ bool QQuickTextInput::focusOnPress() const { Q_D(const QQuickTextInput); return d->focusOnPress; } void QQuickTextInput::setFocusOnPress(bool b) { Q_D(QQuickTextInput); if (d->focusOnPress == b) return; d->focusOnPress = b; emit activeFocusOnPressChanged(d->focusOnPress); } /*! \qmlproperty bool QtQuick2::TextInput::autoScroll Whether the TextInput should scroll when the text is longer than the width. By default this is set to true. */ bool QQuickTextInput::autoScroll() const { Q_D(const QQuickTextInput); return d->autoScroll; } void QQuickTextInput::setAutoScroll(bool b) { Q_D(QQuickTextInput); if (d->autoScroll == b) return; d->autoScroll = b; //We need to repaint so that the scrolling is taking into account. updateSize(true); updateCursorRectangle(); emit autoScrollChanged(d->autoScroll); } #ifndef QT_NO_VALIDATOR /*! \qmlclass IntValidator QIntValidator \inqmlmodule QtQuick 2 \ingroup qml-basic-visual-elements This element provides a validator for integer values. IntValidator uses the \l {QLocale::setDefault()}{default locale} to interpret the number and will accept locale specific digits, group separators, and positive and negative signs. In addition, IntValidator is always guaranteed to accept a number formatted according to the "C" locale. */ /*! \qmlproperty int QtQuick2::IntValidator::top This property holds the validator's highest acceptable value. By default, this property's value is derived from the highest signed integer available (typically 2147483647). */ /*! \qmlproperty int QtQuick2::IntValidator::bottom This property holds the validator's lowest acceptable value. By default, this property's value is derived from the lowest signed integer available (typically -2147483647). */ /*! \qmlclass DoubleValidator QDoubleValidator \inqmlmodule QtQuick 2 \ingroup qml-basic-visual-elements This element provides a validator for non-integer numbers. */ /*! \qmlproperty real QtQuick2::DoubleValidator::top This property holds the validator's maximum acceptable value. By default, this property contains a value of infinity. */ /*! \qmlproperty real QtQuick2::DoubleValidator::bottom This property holds the validator's minimum acceptable value. By default, this property contains a value of -infinity. */ /*! \qmlproperty int QtQuick2::DoubleValidator::decimals This property holds the validator's maximum number of digits after the decimal point. By default, this property contains a value of 1000. */ /*! \qmlproperty enumeration QtQuick2::DoubleValidator::notation This property holds the notation of how a string can describe a number. The possible values for this property are: \list \o DoubleValidator.StandardNotation \o DoubleValidator.ScientificNotation (default) \endlist If this property is set to DoubleValidator.ScientificNotation, the written number may have an exponent part (e.g. 1.5E-2). */ /*! \qmlclass RegExpValidator QRegExpValidator \inqmlmodule QtQuick 2 \ingroup qml-basic-visual-elements This element provides a validator, which counts as valid any string which matches a specified regular expression. */ /*! \qmlproperty regExp QtQuick2::RegExpValidator::regExp This property holds the regular expression used for validation. Note that this property should be a regular expression in JS syntax, e.g /a/ for the regular expression matching "a". By default, this property contains a regular expression with the pattern .* that matches any string. */ /*! \qmlproperty Validator QtQuick2::TextInput::validator Allows you to set a validator on the TextInput. When a validator is set the TextInput will only accept input which leaves the text property in an acceptable or intermediate state. The accepted signal will only be sent if the text is in an acceptable state when enter is pressed. Currently supported validators are IntValidator, DoubleValidator and RegExpValidator. An example of using validators is shown below, which allows input of integers between 11 and 31 into the text input: \code import QtQuick 1.0 TextInput{ validator: IntValidator{bottom: 11; top: 31;} focus: true } \endcode \sa acceptableInput, inputMask */ QValidator* QQuickTextInput::validator() const { Q_D(const QQuickTextInput); //###const cast isn't good, but needed for property system? return const_cast(d->control->validator()); } void QQuickTextInput::setValidator(QValidator* v) { Q_D(QQuickTextInput); if (d->control->validator() == v) return; d->control->setValidator(v); if (!d->control->hasAcceptableInput()) { d->oldValidity = false; emit acceptableInputChanged(); } emit validatorChanged(); } #endif // QT_NO_VALIDATOR /*! \qmlproperty string QtQuick2::TextInput::inputMask Allows you to set an input mask on the TextInput, restricting the allowable text inputs. See QLineEdit::inputMask for further details, as the exact same mask strings are used by TextInput. \sa acceptableInput, validator */ QString QQuickTextInput::inputMask() const { Q_D(const QQuickTextInput); return d->control->inputMask(); } void QQuickTextInput::setInputMask(const QString &im) { Q_D(QQuickTextInput); if (d->control->inputMask() == im) return; d->control->setInputMask(im); emit inputMaskChanged(d->control->inputMask()); } /*! \qmlproperty bool QtQuick2::TextInput::acceptableInput This property is always true unless a validator or input mask has been set. If a validator or input mask has been set, this property will only be true if the current text is acceptable to the validator or input mask as a final string (not as an intermediate string). */ bool QQuickTextInput::hasAcceptableInput() const { Q_D(const QQuickTextInput); return d->control->hasAcceptableInput(); } /*! \qmlsignal QtQuick2::TextInput::onAccepted() This handler is called when the Return or Enter key is pressed. Note that if there is a \l validator or \l inputMask set on the text input, the handler will only be emitted if the input is in an acceptable state. */ void QQuickTextInputPrivate::updateInputMethodHints() { Q_Q(QQuickTextInput); Qt::InputMethodHints hints = inputMethodHints; uint echo = control->echoMode(); if (echo == QQuickTextInput::Password || echo == QQuickTextInput::NoEcho) hints |= Qt::ImhHiddenText; else if (echo == QQuickTextInput::PasswordEchoOnEdit) hints &= ~Qt::ImhHiddenText; if (echo != QQuickTextInput::Normal) hints |= (Qt::ImhNoAutoUppercase | Qt::ImhNoPredictiveText); q->setInputMethodHints(hints); } /*! \qmlproperty enumeration QtQuick2::TextInput::echoMode Specifies how the text should be displayed in the TextInput. \list \o TextInput.Normal - Displays the text as it is. (Default) \o TextInput.Password - Displays asterixes instead of characters. \o TextInput.NoEcho - Displays nothing. \o TextInput.PasswordEchoOnEdit - Displays characters as they are entered while editing, otherwise displays asterisks. \endlist */ QQuickTextInput::EchoMode QQuickTextInput::echoMode() const { Q_D(const QQuickTextInput); return (QQuickTextInput::EchoMode)d->control->echoMode(); } void QQuickTextInput::setEchoMode(QQuickTextInput::EchoMode echo) { Q_D(QQuickTextInput); if (echoMode() == echo) return; d->control->setEchoMode((QLineControl::EchoMode)echo); d->updateInputMethodHints(); q_textChanged(); emit echoModeChanged(echoMode()); } Qt::InputMethodHints QQuickTextInput::imHints() const { Q_D(const QQuickTextInput); return d->inputMethodHints; } void QQuickTextInput::setIMHints(Qt::InputMethodHints hints) { Q_D(QQuickTextInput); if (d->inputMethodHints == hints) return; d->inputMethodHints = hints; d->updateInputMethodHints(); } /*! \qmlproperty Component QtQuick2::TextInput::cursorDelegate The delegate for the cursor in the TextInput. If you set a cursorDelegate for a TextInput, this delegate will be used for drawing the cursor instead of the standard cursor. An instance of the delegate will be created and managed by the TextInput when a cursor is needed, and the x property of delegate instance will be set so as to be one pixel before the top left of the current character. Note that the root item of the delegate component must be a QDeclarativeItem or QDeclarativeItem derived item. */ QDeclarativeComponent* QQuickTextInput::cursorDelegate() const { Q_D(const QQuickTextInput); return d->cursorComponent; } void QQuickTextInput::setCursorDelegate(QDeclarativeComponent* c) { Q_D(QQuickTextInput); if (d->cursorComponent == c) return; d->cursorComponent = c; if (!c) { //note that the components are owned by something else delete d->cursorItem; } else { d->startCreatingCursor(); } emit cursorDelegateChanged(); } void QQuickTextInputPrivate::startCreatingCursor() { Q_Q(QQuickTextInput); if (cursorComponent->isReady()) { q->createCursor(); } else if (cursorComponent->isLoading()) { q->connect(cursorComponent, SIGNAL(statusChanged(int)), q, SLOT(createCursor())); } else { // isError qmlInfo(q, cursorComponent->errors()) << QQuickTextInput::tr("Could not load cursor delegate"); } } void QQuickTextInput::createCursor() { Q_D(QQuickTextInput); if (d->cursorComponent->isError()) { qmlInfo(this, d->cursorComponent->errors()) << tr("Could not load cursor delegate"); return; } if (!d->cursorComponent->isReady()) return; if (d->cursorItem) delete d->cursorItem; QDeclarativeContext *creationContext = d->cursorComponent->creationContext(); QObject *object = d->cursorComponent->create(creationContext ? creationContext : qmlContext(this)); d->cursorItem = qobject_cast(object); if (!d->cursorItem) { delete object; qmlInfo(this, d->cursorComponent->errors()) << tr("Could not instantiate cursor delegate"); return; } QDeclarative_setParent_noEvent(d->cursorItem, this); d->cursorItem->setParentItem(this); d->cursorItem->setX(d->control->cursorToX()); d->cursorItem->setHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text. } /*! \qmlmethod rect QtQuick2::TextInput::positionToRectangle(int pos) This function takes a character position and returns the rectangle that the cursor would occupy, if it was placed at that character position. This is similar to setting the cursorPosition, and then querying the cursor rectangle, but the cursorPosition is not changed. */ QRectF QQuickTextInput::positionToRectangle(int pos) const { Q_D(const QQuickTextInput); if (pos > d->control->cursorPosition()) pos += d->control->preeditAreaText().length(); return QRectF(d->control->cursorToX(pos)-d->hscroll, 0.0, d->control->cursorWidth(), cursorRectangle().height()); } /*! \qmlmethod int QtQuick2::TextInput::positionAt(int x, CursorPosition position = CursorBetweenCharacters) This function returns the character position at x pixels from the left of the textInput. Position 0 is before the first character, position 1 is after the first character but before the second, and so on until position text.length, which is after all characters. This means that for all x values before the first character this function returns 0, and for all x values after the last character this function returns text.length. The cursor position type specifies how the cursor position should be resolved. \list \o TextInput.CursorBetweenCharacters - Returns the position between characters that is nearest x. \o TextInput.CursorOnCharacter - Returns the position before the character that is nearest x. \endlist */ int QQuickTextInput::positionAt(int x) const { return positionAt(x, CursorBetweenCharacters); } int QQuickTextInput::positionAt(int x, CursorPosition position) const { Q_D(const QQuickTextInput); int pos = d->control->xToPos(x + d->hscroll, QTextLine::CursorPosition(position)); const int cursor = d->control->cursor(); if (pos > cursor) { const int preeditLength = d->control->preeditAreaText().length(); pos = pos > cursor + preeditLength ? pos - preeditLength : cursor; } return pos; } void QQuickTextInput::keyPressEvent(QKeyEvent* ev) { Q_D(QQuickTextInput); // Don't allow MacOSX up/down support, and we don't allow a completer. bool ignore = (ev->key() == Qt::Key_Up || ev->key() == Qt::Key_Down) && ev->modifiers() == Qt::NoModifier; if (!ignore && (d->lastSelectionStart == d->lastSelectionEnd) && (ev->key() == Qt::Key_Right || ev->key() == Qt::Key_Left)) { // Ignore when moving off the end unless there is a selection, // because then moving will do something (deselect). int cursorPosition = d->control->cursor(); if (cursorPosition == 0) ignore = ev->key() == (d->control->layoutDirection() == Qt::LeftToRight ? Qt::Key_Left : Qt::Key_Right); if (cursorPosition == d->control->text().length()) ignore = ev->key() == (d->control->layoutDirection() == Qt::LeftToRight ? Qt::Key_Right : Qt::Key_Left); } if (ignore) { ev->ignore(); } else { d->control->processKeyEvent(ev); } if (!ev->isAccepted()) QQuickImplicitSizeItem::keyPressEvent(ev); } void QQuickTextInput::inputMethodEvent(QInputMethodEvent *ev) { Q_D(QQuickTextInput); const bool wasComposing = d->control->preeditAreaText().length() > 0; if (d->control->isReadOnly()) { ev->ignore(); } else { d->control->processInputMethodEvent(ev); } if (!ev->isAccepted()) QQuickImplicitSizeItem::inputMethodEvent(ev); if (wasComposing != (d->control->preeditAreaText().length() > 0)) emit inputMethodComposingChanged(); } void QQuickTextInput::mouseDoubleClickEvent(QMouseEvent *event) { Q_D(QQuickTextInput); if (d->sendMouseEventToInputContext(event)) return; if (d->selectByMouse) { int cursor = d->xToPos(event->localPos().x()); d->control->selectWordAtPos(cursor); event->setAccepted(true); if (!d->hasPendingTripleClick()) { d->tripleClickStartPoint = event->localPos().toPoint(); d->tripleClickTimer.start(); } } else { QQuickImplicitSizeItem::mouseDoubleClickEvent(event); } } void QQuickTextInput::mousePressEvent(QMouseEvent *event) { Q_D(QQuickTextInput); if (d->sendMouseEventToInputContext(event)) return; if (d->focusOnPress) { bool hadActiveFocus = hasActiveFocus(); forceActiveFocus(); // re-open input panel on press if already focused if (hasActiveFocus() && hadActiveFocus && !isReadOnly()) openSoftwareInputPanel(); } if (d->selectByMouse) { setKeepMouseGrab(false); d->selectPressed = true; d->pressPos = event->localPos(); QPoint distanceVector = d->pressPos.toPoint() - d->tripleClickStartPoint; if (d->hasPendingTripleClick() && distanceVector.manhattanLength() < qApp->styleHints()->startDragDistance()) { event->setAccepted(true); selectAll(); return; } } bool mark = (event->modifiers() & Qt::ShiftModifier) && d->selectByMouse; int cursor = d->xToPos(event->localPos().x()); d->control->moveCursor(cursor, mark); event->setAccepted(true); } void QQuickTextInput::mouseMoveEvent(QMouseEvent *event) { Q_D(QQuickTextInput); if (d->sendMouseEventToInputContext(event)) return; if (d->selectPressed) { if (qAbs(int(event->localPos().x() - d->pressPos.x())) > qApp->styleHints()->startDragDistance()) setKeepMouseGrab(true); moveCursorSelection(d->xToPos(event->localPos().x()), d->mouseSelectionMode); event->setAccepted(true); } else { QQuickImplicitSizeItem::mouseMoveEvent(event); } } void QQuickTextInput::mouseReleaseEvent(QMouseEvent *event) { Q_D(QQuickTextInput); if (d->sendMouseEventToInputContext(event)) return; if (d->selectPressed) { d->selectPressed = false; setKeepMouseGrab(false); } d->control->processEvent(event); if (!event->isAccepted()) QQuickImplicitSizeItem::mouseReleaseEvent(event); } bool QQuickTextInputPrivate::sendMouseEventToInputContext(QMouseEvent *event) { #if !defined QT_NO_IM if (control->composeMode() && event->type() == QEvent::KeyRelease) { int tmp_cursor = xToPos(event->localPos().x()); int mousePos = tmp_cursor - control->cursor(); if (mousePos < 0 || mousePos > control->preeditAreaText().length()) { mousePos = -1; // don't send move events outside the preedit area if (event->type() == QEvent::MouseMove) return true; } // may be causing reset() in some input methods qApp->inputPanel()->invokeAction(QInputPanel::Click, mousePos); if (!control->preeditAreaText().isEmpty()) return true; } #else Q_UNUSED(event); Q_UNUSED(eventType) #endif return false; } void QQuickTextInput::mouseUngrabEvent() { Q_D(QQuickTextInput); d->selectPressed = false; setKeepMouseGrab(false); } bool QQuickTextInput::event(QEvent* ev) { Q_D(QQuickTextInput); //Anything we don't deal with ourselves, pass to the control bool handled = false; switch (ev->type()) { case QEvent::KeyPress: case QEvent::KeyRelease://###Should the control be doing anything with release? case QEvent::InputMethod: case QEvent::MouseButtonPress: case QEvent::MouseMove: case QEvent::MouseButtonRelease: case QEvent::MouseButtonDblClick: break; default: handled = d->control->processEvent(ev); } if (!handled) handled = QQuickImplicitSizeItem::event(ev); return handled; } void QQuickTextInput::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { if (newGeometry.width() != oldGeometry.width()) { updateSize(); updateCursorRectangle(); } QQuickImplicitSizeItem::geometryChanged(newGeometry, oldGeometry); } int QQuickTextInputPrivate::calculateTextWidth() { return qRound(control->naturalTextWidth()); } void QQuickTextInputPrivate::updateHorizontalScroll() { Q_Q(QQuickTextInput); const int preeditLength = control->preeditAreaText().length(); const int width = q->width(); int widthUsed = calculateTextWidth(); if (!autoScroll || widthUsed <= width) { QQuickTextInput::HAlignment effectiveHAlign = q->effectiveHAlign(); // text fits in br; use hscroll for alignment switch (effectiveHAlign & ~(Qt::AlignAbsolute|Qt::AlignVertical_Mask)) { case Qt::AlignRight: hscroll = widthUsed - width; break; case Qt::AlignHCenter: hscroll = (widthUsed - width) / 2; break; default: // Left hscroll = 0; break; } } else { int cix = qRound(control->cursorToX(control->cursor() + preeditLength)); if (cix - hscroll >= width) { // text doesn't fit, cursor is to the right of br (scroll right) hscroll = cix - width; } else if (cix - hscroll < 0 && hscroll < widthUsed) { // text doesn't fit, cursor is to the left of br (scroll left) hscroll = cix; } else if (widthUsed - hscroll < width) { // text doesn't fit, text document is to the left of br; align // right hscroll = widthUsed - width; } if (preeditLength > 0) { // check to ensure long pre-edit text doesn't push the cursor // off to the left cix = qRound(control->cursorToX( control->cursor() + qMax(0, control->preeditCursor() - 1))); if (cix < hscroll) hscroll = cix; } } } QSGNode *QQuickTextInput::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data) { Q_UNUSED(data); Q_D(QQuickTextInput); QQuickTextNode *node = static_cast(oldNode); if (node == 0) node = new QQuickTextNode(QQuickItemPrivate::get(this)->sceneGraphContext()); d->textNode = node; if (!d->textLayoutDirty) { QSGSimpleRectNode *cursorNode = node->cursorNode(); if (cursorNode != 0 && !isReadOnly()) { QFontMetrics fm = QFontMetrics(d->font); // the y offset is there to keep the baseline constant in case we have script changes in the text. QPoint offset(-d->hscroll, fm.ascent() - d->control->ascent()); offset.rx() += d->control->cursorToX(); QRect br(boundingRect().toRect()); cursorNode->setRect(QRectF(offset, QSizeF(d->control->cursorWidth(), br.height()))); if (!d->cursorVisible || (!d->control->cursorBlinkStatus() && d->control->cursorBlinkPeriod() > 0)) { d->hideCursor(); } else { d->showCursor(); } } } else { node->deleteContent(); node->setMatrix(QMatrix4x4()); QPoint offset = QPoint(0,0); QFontMetrics fm = QFontMetrics(d->font); QRect br(boundingRect().toRect()); if (d->autoScroll) { // the y offset is there to keep the baseline constant in case we have script changes in the text. offset = br.topLeft() - QPoint(d->hscroll, d->control->ascent() - fm.ascent()); } else { offset = QPoint(d->hscroll, 0); } QTextLayout *textLayout = d->control->textLayout(); if (!textLayout->text().isEmpty()) { node->addTextLayout(offset, textLayout, d->color, QQuickText::Normal, QColor(), d->selectionColor, d->selectedTextColor, d->control->selectionStart(), d->control->selectionEnd() - 1); // selectionEnd() returns first char after // selection } if (!isReadOnly() && d->cursorItem == 0) { offset.rx() += d->control->cursorToX(); node->setCursor(QRectF(offset, QSizeF(d->control->cursorWidth(), br.height())), d->color); if (!d->cursorVisible || (!d->control->cursorBlinkStatus() && d->control->cursorBlinkPeriod() > 0)) { d->hideCursor(); } else { d->showCursor(); } } d->textLayoutDirty = false; } return node; } QVariant QQuickTextInput::inputMethodQuery(Qt::InputMethodQuery property) const { Q_D(const QQuickTextInput); switch (property) { case Qt::ImEnabled: return QVariant((bool)(flags() & ItemAcceptsInputMethod)); case Qt::ImHints: return QVariant((int)inputMethodHints()); case Qt::ImCursorRectangle: return cursorRectangle(); case Qt::ImFont: return font(); case Qt::ImCursorPosition: return QVariant(d->control->cursor()); case Qt::ImSurroundingText: if (d->control->echoMode() == QLineControl::PasswordEchoOnEdit && !d->control->passwordEchoEditing()) { return QVariant(displayText()); } else { return QVariant(text()); } case Qt::ImCurrentSelection: return QVariant(selectedText()); case Qt::ImMaximumTextLength: return QVariant(maxLength()); case Qt::ImAnchorPosition: if (d->control->selectionStart() == d->control->selectionEnd()) return QVariant(d->control->cursor()); else if (d->control->selectionStart() == d->control->cursor()) return QVariant(d->control->selectionEnd()); else return QVariant(d->control->selectionStart()); default: return QVariant(); } } /*! \qmlmethod void QtQuick2::TextInput::deselect() Removes active text selection. */ void QQuickTextInput::deselect() { Q_D(QQuickTextInput); d->control->deselect(); } /*! \qmlmethod void QtQuick2::TextInput::selectAll() Causes all text to be selected. */ void QQuickTextInput::selectAll() { Q_D(QQuickTextInput); d->control->setSelection(0, d->control->text().length()); } /*! \qmlmethod void QtQuick2::TextInput::isRightToLeft(int start, int end) Returns true if the natural reading direction of the editor text found between positions \a start and \a end is right to left. */ bool QQuickTextInput::isRightToLeft(int start, int end) { Q_D(QQuickTextInput); if (start > end) { qmlInfo(this) << "isRightToLeft(start, end) called with the end property being smaller than the start."; return false; } else { return d->control->text().mid(start, end - start).isRightToLeft(); } } #ifndef QT_NO_CLIPBOARD /*! \qmlmethod QtQuick2::TextInput::cut() Moves the currently selected text to the system clipboard. */ void QQuickTextInput::cut() { Q_D(QQuickTextInput); d->control->copy(); d->control->del(); } /*! \qmlmethod QtQuick2::TextInput::copy() Copies the currently selected text to the system clipboard. */ void QQuickTextInput::copy() { Q_D(QQuickTextInput); d->control->copy(); } /*! \qmlmethod QtQuick2::TextInput::paste() Replaces the currently selected text by the contents of the system clipboard. */ void QQuickTextInput::paste() { Q_D(QQuickTextInput); if (!d->control->isReadOnly()) d->control->paste(); } #endif // QT_NO_CLIPBOARD /*! \qmlmethod void QtQuick2::TextInput::selectWord() Causes the word closest to the current cursor position to be selected. */ void QQuickTextInput::selectWord() { Q_D(QQuickTextInput); d->control->selectWordAtPos(d->control->cursor()); } /*! \qmlproperty bool QtQuick2::TextInput::smooth This property holds whether the text is smoothly scaled or transformed. Smooth filtering gives better visual quality, but is slower. If the item is displayed at its natural size, this property has no visual or performance effect. \note Generally scaling artifacts are only visible if the item is stationary on the screen. A common pattern when animating an item is to disable smooth filtering at the beginning of the animation and reenable it at the conclusion. */ /*! \qmlproperty string QtQuick2::TextInput::passwordCharacter This is the character displayed when echoMode is set to Password or PasswordEchoOnEdit. By default it is an asterisk. If this property is set to a string with more than one character, the first character is used. If the string is empty, the value is ignored and the property is not set. */ QString QQuickTextInput::passwordCharacter() const { Q_D(const QQuickTextInput); return QString(d->control->passwordCharacter()); } void QQuickTextInput::setPasswordCharacter(const QString &str) { Q_D(QQuickTextInput); if (str.length() < 1) return; d->control->setPasswordCharacter(str.constData()[0]); EchoMode echoMode_ = echoMode(); if (echoMode_ == Password || echoMode_ == PasswordEchoOnEdit) { updateSize(); } emit passwordCharacterChanged(); } /*! \qmlproperty string QtQuick2::TextInput::displayText This is the text displayed in the TextInput. If \l echoMode is set to TextInput::Normal, this holds the same value as the TextInput::text property. Otherwise, this property holds the text visible to the user, while the \l text property holds the actual entered text. */ QString QQuickTextInput::displayText() const { Q_D(const QQuickTextInput); return d->control->displayText(); } /*! \qmlproperty bool QtQuick2::TextInput::selectByMouse Defaults to false. If true, the user can use the mouse to select text in some platform-specific way. Note that for some platforms this may not be an appropriate interaction (eg. may conflict with how the text needs to behave inside a Flickable. */ bool QQuickTextInput::selectByMouse() const { Q_D(const QQuickTextInput); return d->selectByMouse; } void QQuickTextInput::setSelectByMouse(bool on) { Q_D(QQuickTextInput); if (d->selectByMouse != on) { d->selectByMouse = on; emit selectByMouseChanged(on); } } /*! \qmlproperty enum QtQuick2::TextInput::mouseSelectionMode Specifies how text should be selected using a mouse. \list \o TextInput.SelectCharacters - The selection is updated with individual characters. (Default) \o TextInput.SelectWords - The selection is updated with whole words. \endlist This property only applies when \l selectByMouse is true. */ QQuickTextInput::SelectionMode QQuickTextInput::mouseSelectionMode() const { Q_D(const QQuickTextInput); return d->mouseSelectionMode; } void QQuickTextInput::setMouseSelectionMode(SelectionMode mode) { Q_D(QQuickTextInput); if (d->mouseSelectionMode != mode) { d->mouseSelectionMode = mode; emit mouseSelectionModeChanged(mode); } } /*! \qmlproperty bool QtQuick2::TextInput::canPaste Returns true if the TextInput is writable and the content of the clipboard is suitable for pasting into the TextEdit. */ bool QQuickTextInput::canPaste() const { Q_D(const QQuickTextInput); return d->canPaste; } void QQuickTextInput::moveCursorSelection(int position) { Q_D(QQuickTextInput); d->control->moveCursor(position, true); } /*! \qmlmethod void QtQuick2::TextInput::moveCursorSelection(int position, SelectionMode mode = TextInput.SelectCharacters) Moves the cursor to \a position and updates the selection according to the optional \a mode parameter. (To only move the cursor, set the \l cursorPosition property.) When this method is called it additionally sets either the selectionStart or the selectionEnd (whichever was at the previous cursor position) to the specified position. This allows you to easily extend and contract the selected text range. The selection mode specifies whether the selection is updated on a per character or a per word basis. If not specified the selection mode will default to TextInput.SelectCharacters. \list \o TextEdit.SelectCharacters - Sets either the selectionStart or selectionEnd (whichever was at the previous cursor position) to the specified position. \o TextEdit.SelectWords - Sets the selectionStart and selectionEnd to include all words between the specified postion and the previous cursor position. Words partially in the range are included. \endlist For example, take this sequence of calls: \code cursorPosition = 5 moveCursorSelection(9, TextInput.SelectCharacters) moveCursorSelection(7, TextInput.SelectCharacters) \endcode This moves the cursor to position 5, extend the selection end from 5 to 9 and then retract the selection end from 9 to 7, leaving the text from position 5 to 7 selected (the 6th and 7th characters). The same sequence with TextInput.SelectWords will extend the selection start to a word boundary before or on position 5 and extend the selection end to a word boundary on or past position 9. */ void QQuickTextInput::moveCursorSelection(int pos, SelectionMode mode) { Q_D(QQuickTextInput); if (mode == SelectCharacters) { d->control->moveCursor(pos, true); } else if (pos != d->control->cursor()){ const int cursor = d->control->cursor(); int anchor; if (!d->control->hasSelectedText()) anchor = d->control->cursor(); else if (d->control->selectionStart() == d->control->cursor()) anchor = d->control->selectionEnd(); else anchor = d->control->selectionStart(); if (anchor < pos || (anchor == pos && cursor < pos)) { const QString text = d->control->text(); QTextBoundaryFinder finder(QTextBoundaryFinder::Word, text); finder.setPosition(anchor); const QTextBoundaryFinder::BoundaryReasons reasons = finder.boundaryReasons(); if (anchor < text.length() && (!(reasons & QTextBoundaryFinder::StartWord) || ((reasons & QTextBoundaryFinder::EndWord) && anchor > cursor))) { finder.toPreviousBoundary(); } anchor = finder.position() != -1 ? finder.position() : 0; finder.setPosition(pos); if (pos > 0 && !finder.boundaryReasons()) finder.toNextBoundary(); const int cursor = finder.position() != -1 ? finder.position() : text.length(); d->control->setSelection(anchor, cursor - anchor); } else if (anchor > pos || (anchor == pos && cursor > pos)) { const QString text = d->control->text(); QTextBoundaryFinder finder(QTextBoundaryFinder::Word, text); finder.setPosition(anchor); const QTextBoundaryFinder::BoundaryReasons reasons = finder.boundaryReasons(); if (anchor > 0 && (!(reasons & QTextBoundaryFinder::EndWord) || ((reasons & QTextBoundaryFinder::StartWord) && anchor < cursor))) { finder.toNextBoundary(); } anchor = finder.position() != -1 ? finder.position() : text.length(); finder.setPosition(pos); if (pos < text.length() && !finder.boundaryReasons()) finder.toPreviousBoundary(); const int cursor = finder.position() != -1 ? finder.position() : 0; d->control->setSelection(anchor, cursor - anchor); } } } /*! \qmlmethod void QtQuick2::TextInput::openSoftwareInputPanel() Opens software input panels like virtual keyboards for typing, useful for customizing when you want the input keyboard to be shown and hidden in your application. By default the opening of input panels follows the platform style. On Symbian^1 and Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms the panels are automatically opened when TextInput element gains active focus. Input panels are always closed if no editor has active focus. . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement the behavior you want. Only relevant on platforms, which provide virtual keyboards. \qml import QtQuick 1.0 TextInput { id: textInput text: "Hello world!" activeFocusOnPress: false MouseArea { anchors.fill: parent onClicked: { if (!textInput.activeFocus) { textInput.forceActiveFocus() textInput.openSoftwareInputPanel(); } else { textInput.focus = false; } } onPressAndHold: textInput.closeSoftwareInputPanel(); } } \endqml */ void QQuickTextInput::openSoftwareInputPanel() { if (qGuiApp) qGuiApp->inputPanel()->show(); } /*! \qmlmethod void QtQuick2::TextInput::closeSoftwareInputPanel() Closes a software input panel like a virtual keyboard shown on the screen, useful for customizing when you want the input keyboard to be shown and hidden in your application. By default the opening of input panels follows the platform style. On Symbian^1 and Symbian^3 -based devices the panels are opened by clicking TextInput. On other platforms the panels are automatically opened when TextInput element gains active focus. Input panels are always closed if no editor has active focus. . You can disable the automatic behavior by setting the property \c activeFocusOnPress to false and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement the behavior you want. Only relevant on platforms, which provide virtual keyboards. \qml import QtQuick 1.0 TextInput { id: textInput text: "Hello world!" activeFocusOnPress: false MouseArea { anchors.fill: parent onClicked: { if (!textInput.activeFocus) { textInput.forceActiveFocus(); textInput.openSoftwareInputPanel(); } else { textInput.focus = false; } } onPressAndHold: textInput.closeSoftwareInputPanel(); } } \endqml */ void QQuickTextInput::closeSoftwareInputPanel() { if (qGuiApp) qGuiApp->inputPanel()->hide(); } void QQuickTextInput::focusInEvent(QFocusEvent *event) { Q_D(const QQuickTextInput); if (d->focusOnPress && !isReadOnly()) openSoftwareInputPanel(); QQuickImplicitSizeItem::focusInEvent(event); } void QQuickTextInput::itemChange(ItemChange change, const ItemChangeData &value) { Q_D(QQuickTextInput); if (change == ItemActiveFocusHasChanged) { bool hasFocus = value.boolValue; d->focused = hasFocus; setCursorVisible(hasFocus); // ### refactor: && d->canvas && d->canvas->hasFocus() if (echoMode() == QQuickTextInput::PasswordEchoOnEdit && !hasFocus) d->control->updatePasswordEchoEditing(false);//QLineControl sets it on key events, but doesn't deal with focus events if (!hasFocus) d->control->deselect(); } QQuickItem::itemChange(change, value); } /*! \qmlproperty bool QtQuick2::TextInput::inputMethodComposing This property holds whether the TextInput has partial text input from an input method. While it is composing an input method may rely on mouse or key events from the TextInput to edit or commit the partial text. This property can be used to determine when to disable events handlers that may interfere with the correct operation of an input method. */ bool QQuickTextInput::isInputMethodComposing() const { Q_D(const QQuickTextInput); return d->control->preeditAreaText().length() > 0; } void QQuickTextInputPrivate::init() { Q_Q(QQuickTextInput); #if defined(Q_WS_MAC) control->setThreadChecks(true); #endif control->setParent(q);//Now mandatory due to accessibility changes control->setCursorWidth(1); control->setPasswordCharacter(QLatin1Char('*')); q->setSmooth(smooth); q->setAcceptedMouseButtons(Qt::LeftButton); q->setFlag(QQuickItem::ItemAcceptsInputMethod); q->setFlag(QQuickItem::ItemHasContents); q->connect(control, SIGNAL(cursorPositionChanged(int,int)), q, SLOT(cursorPosChanged())); q->connect(control, SIGNAL(selectionChanged()), q, SLOT(selectionChanged())); q->connect(control, SIGNAL(textChanged(QString)), q, SLOT(q_textChanged())); q->connect(control, SIGNAL(accepted()), q, SIGNAL(accepted())); q->connect(control, SIGNAL(updateNeeded(QRect)), q, SLOT(updateRect(QRect))); #ifndef QT_NO_CLIPBOARD q->connect(q, SIGNAL(readOnlyChanged(bool)), q, SLOT(q_canPasteChanged())); q->connect(QGuiApplication::clipboard(), SIGNAL(dataChanged()), q, SLOT(q_canPasteChanged())); canPaste = !control->isReadOnly() && QGuiApplication::clipboard()->text().length() != 0; #endif // QT_NO_CLIPBOARD q->connect(control, SIGNAL(updateMicroFocus()), q, SLOT(updateCursorRectangle())); q->connect(control, SIGNAL(displayTextChanged(QString)), q, SLOT(updateRect())); q->updateSize(); imHints &= ~Qt::ImhMultiLine; oldValidity = control->hasAcceptableInput(); lastSelectionStart = 0; lastSelectionEnd = 0; QPalette p = control->palette(); selectedTextColor = p.color(QPalette::HighlightedText); selectionColor = p.color(QPalette::Highlight); determineHorizontalAlignment(); if (!qmlDisableDistanceField()) { QTextOption option = control->textLayout()->textOption(); option.setUseDesignMetrics(true); control->textLayout()->setTextOption(option); } } void QQuickTextInput::cursorPosChanged() { Q_D(QQuickTextInput); updateCursorRectangle(); emit cursorPositionChanged(); // XXX todo - not in 4.8? #if 0 d->control->resetCursorBlinkTimer(); #endif if (!d->control->hasSelectedText()) { if (d->lastSelectionStart != d->control->cursor()) { d->lastSelectionStart = d->control->cursor(); emit selectionStartChanged(); } if (d->lastSelectionEnd != d->control->cursor()) { d->lastSelectionEnd = d->control->cursor(); emit selectionEndChanged(); } } } void QQuickTextInput::updateCursorRectangle() { Q_D(QQuickTextInput); d->determineHorizontalAlignment(); d->updateHorizontalScroll(); updateRect();//TODO: Only update rect between pos's updateMicroFocus(); emit cursorRectangleChanged(); if (d->cursorItem) d->cursorItem->setX(d->control->cursorToX() - d->hscroll); } void QQuickTextInput::selectionChanged() { Q_D(QQuickTextInput); updateRect();//TODO: Only update rect in selection emit selectedTextChanged(); if (d->lastSelectionStart != d->control->selectionStart()) { d->lastSelectionStart = d->control->selectionStart(); if (d->lastSelectionStart == -1) d->lastSelectionStart = d->control->cursor(); emit selectionStartChanged(); } if (d->lastSelectionEnd != d->control->selectionEnd()) { d->lastSelectionEnd = d->control->selectionEnd(); if (d->lastSelectionEnd == -1) d->lastSelectionEnd = d->control->cursor(); emit selectionEndChanged(); } } void QQuickTextInput::q_textChanged() { Q_D(QQuickTextInput); emit textChanged(); emit displayTextChanged(); updateSize(); d->determineHorizontalAlignment(); d->updateHorizontalScroll(); updateMicroFocus(); if (hasAcceptableInput() != d->oldValidity) { d->oldValidity = hasAcceptableInput(); emit acceptableInputChanged(); } } void QQuickTextInputPrivate::showCursor() { if (textNode != 0 && textNode->cursorNode() != 0) textNode->cursorNode()->setColor(color); } void QQuickTextInputPrivate::hideCursor() { if (textNode != 0 && textNode->cursorNode() != 0) textNode->cursorNode()->setColor(QColor(0, 0, 0, 0)); } void QQuickTextInput::updateRect(const QRect &r) { Q_D(QQuickTextInput); if (!isComponentComplete()) return; if (r.isEmpty()) { d->textLayoutDirty = true; } update(); } QRectF QQuickTextInput::boundingRect() const { Q_D(const QQuickTextInput); QRectF r = QQuickImplicitSizeItem::boundingRect(); int cursorWidth = d->cursorItem ? d->cursorItem->width() : d->control->cursorWidth(); // Could include font max left/right bearings to either side of rectangle. r.setRight(r.right() + cursorWidth); return r; } void QQuickTextInput::updateSize(bool needsRedraw) { Q_D(QQuickTextInput); int w = width(); int h = height(); setImplicitHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text. setImplicitWidth(d->calculateTextWidth()); if (w==width() && h==height() && needsRedraw) update(); } void QQuickTextInput::q_canPasteChanged() { Q_D(QQuickTextInput); bool old = d->canPaste; #ifndef QT_NO_CLIPBOARD d->canPaste = !d->control->isReadOnly() && QGuiApplication::clipboard()->text().length() != 0; #endif if (d->canPaste != old) emit canPasteChanged(); } QT_END_NAMESPACE