// Commit: caee66da925949cf7aef2ff8e1a86c38dd6e6efd /**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgflipable_p.h" #include "qsgitem_p.h" #include #include QT_BEGIN_NAMESPACE // XXX todo - i think this needs work and a bit of a re-think class QSGLocalTransform : public QSGTransform { Q_OBJECT public: QSGLocalTransform(QObject *parent) : QSGTransform(parent) {} void setTransform(const QTransform &t) { transform = t; update(); } virtual void applyTo(QMatrix4x4 *matrix) const { *matrix *= transform; } private: QTransform transform; }; class QSGFlipablePrivate : public QSGItemPrivate { Q_DECLARE_PUBLIC(QSGFlipable) public: QSGFlipablePrivate() : current(QSGFlipable::Front), front(0), back(0), sideDirty(false) {} virtual void transformChanged(); void updateSide(); void setBackTransform(); QSGFlipable::Side current; QDeclarativeGuard backTransform; QDeclarativeGuard front; QDeclarativeGuard back; bool sideDirty; bool wantBackXFlipped; bool wantBackYFlipped; }; QSGFlipable::QSGFlipable(QSGItem *parent) : QSGItem(*(new QSGFlipablePrivate), parent) { } QSGFlipable::~QSGFlipable() { } QSGItem *QSGFlipable::front() { Q_D(const QSGFlipable); return d->front; } void QSGFlipable::setFront(QSGItem *front) { Q_D(QSGFlipable); if (d->front) { qmlInfo(this) << tr("front is a write-once property"); return; } d->front = front; d->front->setParentItem(this); if (Back == d->current) d->front->setOpacity(0.); emit frontChanged(); } QSGItem *QSGFlipable::back() { Q_D(const QSGFlipable); return d->back; } void QSGFlipable::setBack(QSGItem *back) { Q_D(QSGFlipable); if (d->back) { qmlInfo(this) << tr("back is a write-once property"); return; } if (back == 0) return; d->back = back; d->back->setParentItem(this); d->backTransform = new QSGLocalTransform(d->back); d->backTransform->prependToItem(d->back); if (Front == d->current) d->back->setOpacity(0.); connect(back, SIGNAL(widthChanged()), this, SLOT(retransformBack())); connect(back, SIGNAL(heightChanged()), this, SLOT(retransformBack())); emit backChanged(); } void QSGFlipable::retransformBack() { Q_D(QSGFlipable); if (d->current == QSGFlipable::Back && d->back) d->setBackTransform(); } QSGFlipable::Side QSGFlipable::side() const { Q_D(const QSGFlipable); const_cast(d)->updateSide(); return d->current; } void QSGFlipablePrivate::transformChanged() { Q_Q(QSGFlipable); if (!sideDirty) { sideDirty = true; q->polish(); } QSGItemPrivate::transformChanged(); } void QSGFlipable::updatePolish() { Q_D(QSGFlipable); d->updateSide(); } // determination on the currently visible side of the flipable // has to be done on the complete scene transform to give // correct results. void QSGFlipablePrivate::updateSide() { Q_Q(QSGFlipable); if (!sideDirty) return; sideDirty = false; QTransform sceneTransform; itemToParentTransform(sceneTransform); QPointF p1(0, 0); QPointF p2(1, 0); QPointF p3(1, 1); QPointF scenep1 = sceneTransform.map(p1); QPointF scenep2 = sceneTransform.map(p2); QPointF scenep3 = sceneTransform.map(p3); #if 0 p1 = q->mapToParent(p1); p2 = q->mapToParent(p2); p3 = q->mapToParent(p3); #endif qreal cross = (scenep1.x() - scenep2.x()) * (scenep3.y() - scenep2.y()) - (scenep1.y() - scenep2.y()) * (scenep3.x() - scenep2.x()); wantBackYFlipped = scenep1.x() >= scenep2.x(); wantBackXFlipped = scenep2.y() >= scenep3.y(); QSGFlipable::Side newSide; if (cross > 0) { newSide = QSGFlipable::Back; } else { newSide = QSGFlipable::Front; } if (newSide != current) { current = newSide; if (current == QSGFlipable::Back && back) setBackTransform(); if (front) front->setOpacity((current==QSGFlipable::Front)?1.:0.); if (back) back->setOpacity((current==QSGFlipable::Back)?1.:0.); emit q->sideChanged(); } } /* Depends on the width/height of the back item, and so needs reevaulating if those change. */ void QSGFlipablePrivate::setBackTransform() { QTransform mat; mat.translate(back->width()/2,back->height()/2); if (back->width() && wantBackYFlipped) mat.rotate(180, Qt::YAxis); if (back->height() && wantBackXFlipped) mat.rotate(180, Qt::XAxis); mat.translate(-back->width()/2,-back->height()/2); if (backTransform) backTransform->setTransform(mat); } QT_END_NAMESPACE #include "qsgflipable.moc"