/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGNINEPATCHNODE_H #define QSGNINEPATCHNODE_H #include "qsgnode.h" #include "qsgtexturematerial.h" #include "qsgborderimage_p.h" class TextureReference; class QSGNinePatchNode : public QSGGeometryNode { public: QSGNinePatchNode(); void setTexture(QSGTexture *texture); QSGTexture *texture() const; void setRect(const QRectF &rect); QRectF rect() const { return m_targetRect; } void setInnerRect(const QRectF &rect); QRectF innerRect() const { return m_innerRect; } void setFiltering(QSGTexture::Filtering filtering); QSGTexture::Filtering filtering() const; void setHorzontalTileMode(QSGBorderImage::TileMode mode); QSGBorderImage::TileMode horizontalTileMode() const { return (QSGBorderImage::TileMode) m_horizontalTileMode; } void setVerticalTileMode(QSGBorderImage::TileMode mode); QSGBorderImage::TileMode verticalTileMode() const { return (QSGBorderImage::TileMode) m_verticalTileMode; } void update(); private: void fillRow(QSGGeometry::TexturedPoint2D *&v, float y, float ty, int xChunkCount, float xChunkSize); QRectF m_targetRect; QRectF m_innerRect; QSGOpaqueTextureMaterial m_material; QSGTextureMaterial m_materialO; QSGGeometry m_geometry; uint m_horizontalTileMode : 2; uint m_verticalTileMode : 2; uint m_dirtyGeometry : 1; }; #endif // QSGNINEPATCHNODE_H