/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SHADEREFFECTSOURCE_H #define SHADEREFFECTSOURCE_H #include "qsgitem.h" #include #include #include #include #include "qpointer.h" #include "qsize.h" #include "qrect.h" #define QSG_DEBUG_FBO_OVERLAY QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class QSGNode; class UpdatePaintNodeData; class QGLFramebufferObject; class QSGShaderEffectSourceNode : public QObject, public QSGDefaultImageNode { Q_OBJECT public: QSGShaderEffectSourceNode(); private Q_SLOTS: void markDirtyTexture(); }; class QSGShaderEffectTexture : public QSGDynamicTexture { Q_OBJECT public: QSGShaderEffectTexture(QSGItem *shaderSource); ~QSGShaderEffectTexture(); virtual bool updateTexture(); // The item's "paint node", not effect node. QSGNode *item() const { return m_item; } void setItem(QSGNode *item); QRectF rect() const { return m_rect; } void setRect(const QRectF &rect); QSize size() const { return m_size; } void setSize(const QSize &size); void setHasMipmaps(bool mipmap); void bind(); bool hasAlphaChannel() const; bool hasMipmaps() const; int textureId() const; QSize textureSize() const { return m_size; } GLenum format() const { return m_format; } void setFormat(GLenum format); bool live() const { return bool(m_live); } void setLive(bool live); bool recursive() const { return bool(m_recursive); } void setRecursive(bool recursive); void scheduleUpdate(); Q_SIGNALS: void textureChanged(); public Q_SLOTS: void markDirtyTexture(); private: void grab(); QSGNode *m_item; QRectF m_rect; QSize m_size; GLenum m_format; QSGItem *m_shaderSource; QSGRenderer *m_renderer; QGLFramebufferObject *m_fbo; QGLFramebufferObject *m_secondaryFbo; #ifdef QSG_DEBUG_FBO_OVERLAY QSGRectangleNode *m_debugOverlay; #endif uint m_mipmap : 1; uint m_live : 1; uint m_recursive : 1; uint m_dirtyTexture : 1; uint m_multisamplingSupportChecked : 1; uint m_multisampling : 1; uint m_grab : 1; }; class QSGShaderEffectSource : public QSGItem, public QSGTextureProvider { Q_OBJECT Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged) Q_PROPERTY(QSGItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged) Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged) Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged) Q_PROPERTY(Format format READ format WRITE setFormat NOTIFY formatChanged) Q_PROPERTY(bool live READ live WRITE setLive NOTIFY liveChanged) Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged) Q_PROPERTY(bool mipmap READ mipmap WRITE setMipmap NOTIFY mipmapChanged) Q_PROPERTY(bool recursive READ recursive WRITE setRecursive NOTIFY recursiveChanged) Q_INTERFACES(QSGTextureProvider) Q_ENUMS(Format WrapMode) public: enum WrapMode { ClampToEdge, RepeatHorizontally, RepeatVertically, Repeat }; enum Format { Alpha = GL_ALPHA, RGB = GL_RGB, RGBA = GL_RGBA }; QSGShaderEffectSource(QSGItem *parent = 0); ~QSGShaderEffectSource(); WrapMode wrapMode() const; void setWrapMode(WrapMode mode); QSGItem *sourceItem() const; void setSourceItem(QSGItem *item); QRectF sourceRect() const; void setSourceRect(const QRectF &rect); QSize textureSize() const; void setTextureSize(const QSize &size); Format format() const; void setFormat(Format format); bool live() const; void setLive(bool live); bool hideSource() const; void setHideSource(bool hide); bool mipmap() const; void setMipmap(bool enabled); bool recursive() const; void setRecursive(bool enabled); QSGTexture *texture() const; const char *textureChangedSignal() const { return SIGNAL(textureChanged()); } Q_INVOKABLE void scheduleUpdate(); Q_SIGNALS: void wrapModeChanged(); void sourceItemChanged(); void sourceRectChanged(); void textureSizeChanged(); void formatChanged(); void liveChanged(); void hideSourceChanged(); void mipmapChanged(); void recursiveChanged(); void textureChanged(); protected: virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); private: QSGTexture *m_texture; WrapMode m_wrapMode; QPointer m_sourceItem; QRectF m_sourceRect; QSize m_textureSize; Format m_format; uint m_live : 1; uint m_hideSource : 1; uint m_mipmap : 1; uint m_recursive : 1; uint m_grab : 1; }; QT_END_NAMESPACE QT_END_HEADER #endif // SHADEREFFECTSOURCE_H