/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgsprite_p.h" //TODO: Split out particle system dependency #include "qsgparticlesystem_p.h" #include QT_BEGIN_NAMESPACE QSGSprite::QSGSprite(QObject *parent) : QObject(parent) , m_generatedCount(0) , m_framesPerRow(0) , m_frames(1) , m_frameHeight(0) , m_frameWidth(0) , m_duration(1000) { } void redirectError(QDeclarativeListProperty *prop, QObject *value) { qWarning() << "Could not add " << value << " to state" << prop->object << "as it is not associated with a particle system."; } QDeclarativeListProperty QSGSprite::particleChildren(){ QSGParticleSystem* system = qobject_cast(parent()); if (system) return QDeclarativeListProperty(this, 0, &QSGParticleSystem::stateRedirect); else return QDeclarativeListProperty(this, 0, &redirectError); } QT_END_NAMESPACE