/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsggravity_p.h" #include QT_BEGIN_NAMESPACE const qreal CONV = 0.017453292520444443; /*! \qmlclass Gravity QSGGravityAffector \inqmlmodule QtQuick.Particles 2 \inherits Affector \brief The Gravity element allows you to set a constant accleration in an angle This element will set the acceleration of all affected particles to a vector of the specified magnitude in the specified angle. */ /*! \qmlproperty real QtQuick.Particles2::Gravity::acceleration */ /*! \qmlproperty real QtQuick.Particles2::Gravity::angle */ QSGGravityAffector::QSGGravityAffector(QSGItem *parent) : QSGParticleAffector(parent), m_acceleration(-10), m_angle(90), m_xAcc(0), m_yAcc(0) { connect(this, SIGNAL(accelerationChanged(qreal)), this, SLOT(recalc())); connect(this, SIGNAL(angleChanged(qreal)), this, SLOT(recalc())); recalc(); } void QSGGravityAffector::recalc() { qreal theta = m_angle * CONV; m_xAcc = m_acceleration * cos(theta); m_yAcc = m_acceleration * sin(theta); } bool QSGGravityAffector::affectParticle(QSGParticleData *d, qreal dt) { Q_UNUSED(dt); bool changed = false; if (d->ax != m_xAcc){ d->setInstantaneousAX(m_xAcc); changed = true; } if (d->ay != m_yAcc){ d->setInstantaneousAY(m_yAcc); changed = true; } return changed; } QT_END_NAMESPACE