/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ITEMPARTICLE_H #define ITEMPARTICLE_H #include "qsgparticlepainter_p.h" #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class QSGVisualDataModel; class QSGItemParticleAttached; class QSGItemParticle : public QSGParticlePainter { Q_OBJECT Q_PROPERTY(bool fade READ fade WRITE setFade NOTIFY fadeChanged) Q_PROPERTY(QDeclarativeComponent* delegate READ delegate WRITE setDelegate NOTIFY delegateChanged) public: explicit QSGItemParticle(QSGItem *parent = 0); bool fade() const { return m_fade; } virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); virtual void load(QSGParticleData*); virtual void reload(QSGParticleData*); static QSGItemParticleAttached *qmlAttachedProperties(QObject *object); QDeclarativeComponent* delegate() const { return m_delegate; } signals: void fadeChanged(); void delegateChanged(QDeclarativeComponent* arg); public slots: //TODO: Add a follow mode, where moving the delegate causes the logical particle to go with it? void freeze(QSGItem* item); void unfreeze(QSGItem* item); void take(QSGItem* item,bool prioritize=false);//take by modelparticle void give(QSGItem* item);//give from modelparticle void setFade(bool arg){if(arg == m_fade) return; m_fade = arg; emit fadeChanged();} void setDelegate(QDeclarativeComponent* arg) { if (m_delegate != arg) { m_delegate = arg; emit delegateChanged(arg); } } protected: virtual void reset(); virtual void resize(int oldCount, int newCount); void prepareNextFrame(); private slots: void tick(); private: QList m_deletables; QList< int > m_loadables; bool m_fade; QList m_pendingItems; QVector m_items; QVector m_data; QVector m_idx; QList m_available; QSet m_stasis; qreal m_lastT; int m_activeCount; QDeclarativeComponent* m_delegate; }; class QSGItemParticleAttached : public QObject { Q_OBJECT Q_PROPERTY(QSGItemParticle* particle READ particle CONSTANT); public: QSGItemParticleAttached(QObject* parent) : QObject(parent), m_mp(0) {;} QSGItemParticle* particle() {return m_mp;} void detach(){emit detached();} void attach(){emit attached();} private: QSGItemParticle* m_mp; friend class QSGItemParticle; Q_SIGNALS: void detached(); void attached(); }; QT_END_NAMESPACE QML_DECLARE_TYPEINFO(QSGItemParticle, QML_HAS_ATTACHED_PROPERTIES) QT_END_HEADER #endif // ITEMPARTICLE_H