/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgmodelparticle_p.h" #include #include #include #include QT_BEGIN_NAMESPACE QSGModelParticle::QSGModelParticle(QSGItem *parent) : QSGParticlePainter(parent), m_ownModel(false), m_comp(0), m_model(0), m_fade(true), m_modelCount(0) { setFlag(QSGItem::ItemHasContents); QTimer* manageDelegates = new QTimer(this);//TODO: don't leak connect(manageDelegates, SIGNAL(timeout()), this, SLOT(processPending())); manageDelegates->setInterval(16); manageDelegates->setSingleShot(false); manageDelegates->start(); } QVariant QSGModelParticle::model() const { return m_dataSource; } void QSGModelParticle::setModel(const QVariant &arg) { if (arg == m_dataSource) return; m_dataSource = arg; if (qobject_cast(arg.value())) { if (m_ownModel && m_model) delete m_model; m_model = qobject_cast(arg.value()); m_ownModel = false; }else{ if (!m_model || !m_ownModel) m_model = new QSGVisualDataModel(qmlContext(this)); m_model->setModel(m_dataSource); m_ownModel = true; } if (m_comp) m_model->setDelegate(m_comp); emit modelChanged(); emit modelCountChanged(); connect(m_model, SIGNAL(countChanged()), this, SIGNAL(modelCountChanged())); connect(m_model, SIGNAL(countChanged()), this, SLOT(updateCount())); updateCount(); } void QSGModelParticle::updateCount() { int newCount = 0; if (m_model) newCount = m_model->count(); if (newCount < 0) return;//WTF? if (m_modelCount == 0 || newCount == 0){ m_available.clear(); for (int i=0; i m_modelCount){ for (int i=m_modelCount; idelegate(); return 0; } void QSGModelParticle::setDelegate(QDeclarativeComponent *comp) { if (QSGVisualDataModel *dataModel = qobject_cast(m_model)) if (comp == dataModel->delegate()) return; m_comp = comp; if (m_model) m_model->setDelegate(comp); emit delegateChanged(); } int QSGModelParticle::modelCount() const { if (m_model) const_cast(this)->updateCount();//TODO: Investigate why this doesn't get called properly return m_modelCount; } void QSGModelParticle::freeze(QSGItem* item) { m_stasis << item; } void QSGModelParticle::unfreeze(QSGItem* item) { m_stasis.remove(item); } void QSGModelParticle::initialize(int gIdx, int pIdx) { if (!m_model || !m_model->count()) return; if (m_available.isEmpty()) return; m_requests << m_system->m_groupData[gIdx]->data[pIdx]; m_activeCount++; } void QSGModelParticle::processPending() {//can't create/delete arbitrary items in the render thread foreach (QSGItem* item, m_deletables){ item->setOpacity(0.); m_model->release(item); } m_deletables.clear(); foreach (QSGParticleData* datum, m_requests){ if (datum->delegate){ if (m_stasis.contains(datum->delegate)) qWarning() << "Current model particles prefers overwrite:false"; //remove old item from the particle that is dying to make room for this one m_deletables << datum->delegate; m_available << datum->modelIndex; datum->modelIndex = -1; datum->delegate = 0; datum = 0; m_activeCount--; } if (!m_available.isEmpty()){ datum->delegate = m_model->item(m_available.first()); datum->modelIndex = m_available.first(); m_available.pop_front(); QSGModelParticleAttached* mpa = qobject_cast(qmlAttachedPropertiesObject(datum->delegate)); if (mpa){ mpa->m_mp = this; mpa->attach(); } datum->delegate->setParentItem(this); datum->delegate->setOpacity(0.0); } } m_requests.clear(); } void QSGModelParticle::commit(int gIdx, int pIdx) { //No-op unless we start copying the data. } void QSGModelParticle::reset() { QSGParticlePainter::reset(); //TODO: Cleanup items? //m_available.clear();//Should this be reset too? //m_pendingItems.clear();//TODO: Should this be done? If so, Emit signal? } QSGNode* QSGModelParticle::updatePaintNode(QSGNode* n, UpdatePaintNodeData* d) { //Dummy update just to get painting tick if (m_pleaseReset){ m_pleaseReset = false; reset(); } prepareNextFrame(); update();//Get called again if (n) n->markDirty(QSGNode::DirtyMaterial); return QSGItem::updatePaintNode(n,d); } void QSGModelParticle::prepareNextFrame() { qint64 timeStamp = m_system->systemSync(this); qreal curT = timeStamp/1000.0; qreal dt = curT - m_lastT; m_lastT = curT; if (!m_activeCount) return; //TODO: Size, better fade? foreach (const QString &str, m_particles){ int gIdx = m_system->m_groupIds[str]; int count = m_system->m_groupData[gIdx]->size(); for (int i=0; im_groupData[gIdx]->data[i]; if (!data || !data->delegate) continue; qreal t = ((timeStamp/1000.0) - data->t) / data->lifeSpan; if (m_stasis.contains(data->delegate)) { data->t += dt;//Stasis effect continue; } if (t >= 1.0){//Usually happens from load m_available << data->modelIndex; m_deletables << data->delegate; data->modelIndex = -1; data->delegate = 0; m_activeCount--; continue; }else{//Fade if (m_fade){ qreal o = 1.; if (t<0.2) o = t*5; if (t>0.8) o = (1-t)*5; data->delegate->setOpacity(o); }else{ data->delegate->setOpacity(1.);//###Without fade, it's just a binary toggle - if we turn it off we have to turn it back on } } data->delegate->setX(data->curX() - data->delegate->width()/2 - m_systemOffset.x()); data->delegate->setY(data->curY() - data->delegate->height()/2 - m_systemOffset.y()); } } } QSGModelParticleAttached *QSGModelParticle::qmlAttachedProperties(QObject *object) { return new QSGModelParticleAttached(object); } QT_END_NAMESPACE