/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgparticleaffector_p.h" #include QT_BEGIN_NAMESPACE QSGParticleAffector::QSGParticleAffector(QSGItem *parent) : QSGItem(parent), m_needsReset(false), m_system(0), m_active(true) , m_updateIntSet(false), m_shape(new QSGParticleExtruder(this)), m_signal(false) { connect(this, SIGNAL(systemChanged(QSGParticleSystem*)), this, SLOT(updateOffsets())); connect(this, SIGNAL(xChanged()), this, SLOT(updateOffsets())); connect(this, SIGNAL(yChanged()), this, SLOT(updateOffsets()));//TODO: in componentComplete and all relevant signals } void QSGParticleAffector::componentComplete() { if(!m_system && qobject_cast(parentItem())) setSystem(qobject_cast(parentItem())); if(!m_system) qWarning() << "Affector created without a particle system specified";//TODO: useful QML warnings, like line number? QSGItem::componentComplete(); } void QSGParticleAffector::affectSystem(qreal dt) { if(!m_active) return; if(!m_system){ qDebug() << "No system" << this; return; } //If not reimplemented, calls affect particle per particle //But only on particles in targeted system/area if(m_updateIntSet){ m_groups.clear(); foreach(const QString &p, m_particles) m_groups << m_system->m_groupIds[p];//###Can this occur before group ids are properly assigned? m_updateIntSet = false; } //foreach(ParticleData* d, m_system->m_data){ for(int i=0; im_particle_count; i++){ QSGParticleData* d = m_system->m_data[i]; if(!d || (m_onceOff && m_onceOffed.contains(d->systemIndex))) continue; if(m_groups.isEmpty() || m_groups.contains(d->group)){ //Need to have previous location for affected. if signal || shape might be faster? QPointF curPos = QPointF(d->curX(), d->curY()); if(width() == 0 || height() == 0 || m_shape->contains(QRectF(m_offset.x(), m_offset.y(), width(), height()),curPos)){ if(affectParticle(d, dt)){ m_system->m_needsReset << d; if(m_onceOff) m_onceOffed << d->systemIndex; if(m_signal) emit affected(curPos.x(), curPos.y()); } } } } } bool QSGParticleAffector::affectParticle(QSGParticleData *d, qreal dt) { Q_UNUSED(d); Q_UNUSED(dt); return false; } void QSGParticleAffector::reset(int idx) {//TODO: This, among other ones, should be restructured so they don't all need to remember to call the superclass if(m_onceOff) m_onceOffed.remove(idx); } void QSGParticleAffector::updateOffsets() { if(m_system) m_offset = m_system->mapFromItem(this, QPointF(0, 0)); } QT_END_NAMESPACE