/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGPARTICLEGROUP #define QSGPARTICLEGROUP #include "qsgspriteengine_p.h" #include "qsgparticlesystem_p.h" #include "qdeclarativeparserstatus.h" class QSGParticleGroup : public QSGStochasticState, public QDeclarativeParserStatus { Q_OBJECT //### Would setting limits per group be useful? Or clutter the API? //Q_PROPERTY(int maximumAlive READ maximumAlive WRITE setMaximumAlive NOTIFY maximumAliveChanged) Q_PROPERTY(QSGParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged) //Intercept children requests and assign to the group & system Q_PROPERTY(QDeclarativeListProperty particleChildren READ particleChildren DESIGNABLE false)//### Hidden property for in-state system definitions - ought not to be used in actual "Sprite" states Q_CLASSINFO("DefaultProperty", "particleChildren") public: explicit QSGParticleGroup(QObject* parent = 0); QDeclarativeListProperty particleChildren(); int maximumAlive() const { return m_maximumAlive; } QSGParticleSystem* system() const { return m_system; } public slots: void setMaximumAlive(int arg) { if (m_maximumAlive != arg) { m_maximumAlive = arg; emit maximumAliveChanged(arg); } } void setSystem(QSGParticleSystem* arg); void delayRedirect(QObject* obj); signals: void maximumAliveChanged(int arg); void systemChanged(QSGParticleSystem* arg); protected: virtual void componentComplete(); virtual void classBegin(){;} private: void performDelayedRedirects(); int m_maximumAlive; QSGParticleSystem* m_system; QList m_delayedRedirects; }; #endif