/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgparticlepainter_p.h" #include QT_BEGIN_NAMESPACE QSGParticlePainter::QSGParticlePainter(QSGItem *parent) : QSGItem(parent), m_system(0), m_count(0), m_lastStart(0) { connect(this, SIGNAL(xChanged()), this, SLOT(calcSystemOffset())); connect(this, SIGNAL(yChanged()), this, SLOT(calcSystemOffset())); } void QSGParticlePainter::componentComplete() { if(!m_system && qobject_cast(parentItem())) setSystem(qobject_cast(parentItem())); if(!m_system) qWarning() << "ParticlePainter created without a particle system specified";//TODO: useful QML warnings, like line number? QSGItem::componentComplete(); } void QSGParticlePainter::setSystem(QSGParticleSystem *arg) { if (m_system != arg) { m_system = arg; if(m_system){ m_system->registerParticlePainter(this); connect(m_system, SIGNAL(xChanged()), this, SLOT(calcSystemOffset())); connect(m_system, SIGNAL(yChanged()), this, SLOT(calcSystemOffset())); calcSystemOffset(); } emit systemChanged(arg); } } void QSGParticlePainter::load(QSGParticleData*) { } void QSGParticlePainter::reload(QSGParticleData*) { } void QSGParticlePainter::reset() { //Have to every time because what it's emitting may have changed and that affects particleTypeIndex if(m_system) updateParticleStarts(); } void QSGParticlePainter::resize(int, int) { } void QSGParticlePainter::setCount(int c) { Q_ASSERT(c >= 0); //XXX if(c == m_count) return; int lastCount = m_count; m_count = c; resize(lastCount, m_count);//### is virtual needed? Or should I just use the signal? updateParticleStarts(); emit countChanged(); } int QSGParticlePainter::count() { return m_count; } void QSGParticlePainter::updateParticleStarts() { m_particleStarts.clear(); m_lastStart = 0; QList particleList; if(m_particles.isEmpty()) particleList << 0; foreach(const QString &s, m_particles) particleList << m_system->m_groupIds[s]; foreach(int gIdx, particleList){ QSGParticleGroupData *gd = m_system->m_groupData[gIdx]; m_particleStarts.insert(gIdx, qMakePair(gd->size, m_lastStart)); m_lastStart += gd->size; } } int QSGParticlePainter::particleTypeIndex(QSGParticleData* d) { Q_ASSERT(d && m_particleStarts.contains(d->group));//XXX int ret = m_particleStarts[d->group].second + d->index; Q_ASSERT(ret >=0 && ret < m_count);//XXX:shouldn't assert, but bugs here were hard to find in the past return ret; } void QSGParticlePainter::calcSystemOffset() { if(!m_system) return; QPointF lastOffset = m_systemOffset; m_systemOffset = -1 * this->mapFromItem(m_system, QPointF()); if(lastOffset != m_systemOffset){ //Reload all particles//TODO: Necessary? foreach(const QString &g, m_particles){ int gId = m_system->m_groupIds[g]; foreach(QSGParticleData* d, m_system->m_groupData[gId]->data) reload(d); } } } QT_END_NAMESPACE