/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Declarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgangleddirection_p.h" #include "qsgcustomparticle_p.h" #include "qsgellipseextruder_p.h" #include "qsgemitter_p.h" #include "qsgfollowemitter_p.h" #include "qsgfriction_p.h" #include "qsggravity_p.h" #include "qsgimageparticle_p.h" #include "qsgitemparticle_p.h" #include "qsgkill_p.h" #include "qsglineextruder_p.h" #include "qsgmaskextruder_p.h" #include "qsgmodelparticle_p.h" #include "qsgparticleaffector_p.h" #include "qsgparticleemitter_p.h" #include "qsgparticleextruder_p.h" #include "qsgparticlepainter_p.h" #include "qsgparticlesmodule_p.h" #include "qsgparticlesystem_p.h" #include "qsgpointattractor_p.h" #include "qsgpointdirection_p.h" #include "qsgspritegoal_p.h" #include "qsgstochasticdirection_p.h" #include "qsgtargeteddirection_p.h" #include "qsgturbulence_p.h" #include "qsgwander_p.h" QT_BEGIN_NAMESPACE void QSGParticlesModule::defineModule() { const char* uri = "QtQuick.Particles"; //Debugging only exposition qmlRegisterType(uri, 2, 0, "ParticlePainter"); qmlRegisterType(uri, 2, 0, "ParticleEmitter"); qmlRegisterType(uri, 2, 0, "ParticleExtruder"); qmlRegisterType(uri, 2, 0, "NullVector"); //Probably should be nocreate types qmlRegisterType(uri, 2, 0, "ParticleSystem"); qmlRegisterType(uri, 2, 0, "ImageParticle"); qmlRegisterType(uri, 2, 0, "CustomParticle"); qmlRegisterType(uri, 2, 0, "ItemParticle"); qmlRegisterType(uri, 2, 0, "ModelParticle"); qmlRegisterType(uri, 2, 0, "Emitter"); qmlRegisterType(uri, 2, 0, "FollowEmitter"); qmlRegisterType(uri, 2, 0, "EllipseShape"); qmlRegisterType(uri, 2, 0, "LineShape"); qmlRegisterType(uri, 2, 0, "MaskShape"); qmlRegisterType(uri, 2, 0, "PointDirection"); qmlRegisterType(uri, 2, 0, "AngledDirection"); qmlRegisterType(uri, 2, 0, "TargetedDirection"); qmlRegisterType(uri, 2, 0, "ParticleAffector");//if it has a triggered signal, it's useful qmlRegisterType(uri, 2, 0, "Wander"); qmlRegisterType(uri, 2, 0, "Friction"); qmlRegisterType(uri, 2, 0, "PointAttractor"); qmlRegisterType(uri, 2, 0, "Gravity"); qmlRegisterType(uri, 2, 0, "Kill"); qmlRegisterType(uri, 2, 0, "SpriteGoal"); qmlRegisterType(uri, 2, 0 , "Turbulence"); } QT_END_NAMESPACE //Q_EXPORT_PLUGIN2(Particles, QT_PREPEND_NAMESPACE(ParticlesModule))